What happen to Ranged attack and what affects critical hit rate and is it the same with physical and ranged. Please explain.
Just wanted to add that adding 14 Attack Magic and 3 INT made a noticeable increase in both my low and high numbers. It wasn't a huge difference, about 20 overall, but definitely there. Tried it with Blizzard 2 on lvl 40 and 44 dormice.
I used that spell because it's unrelated to the earth triangle (earth > lightning > water > earth). Maybe it was just natural "resist" because of scourge on an umbral related element? If you cast Stone on dormice you won't receive "resists" but you will still do lesser damage and occasionally more sporadic damage.
Last edited by MartaDemireux; 10-25-2011 at 11:31 AM.
What time of magic is damage over time magic and is that affected by magic accuracy?
copy/paste from my translation thread.
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Original Thread Link: http://goo.gl/Peyaq
皆さん、こんばんは。
Good Evening Everyone,
先日お伝えさせていただいた情報に加え、新たに皆さんからいただいたご質問にお答えします。
Would like to answer new questions received from everyone aside from the ones answered the other day.
はい、物理クリティカル命中力、魔法クリティカル命中力などについては、
各ステータスには影響せず、装備品だけを見ています。
Yes, for Physical Critical Accurate Power and Magic Critical Accuracy Power it wont be affected by individual status but looking at only equipment.
「魔法防御力」はパッチ1.19で廃止されました。
“Magic Defense” has been removed with patch 1.19.
被魔法ダメージ減少については、属性パラメータに影響します。
被魔法ダメージは、各属性パラメータが各該当属性魔法からの被ダメージ減少効果に影響します。
Elemental parameters will affect how much damage is lessened for Magic Damage.
Individual elemental parameters will affect that same elements magics damage.
魔法回避力の効果についてですが、
敵から魔法を受けた際、ダメージやデバフなどを受けるか回避できるかのパラメータになります。
Regarding magic evasion, this parameter is for when getting hit by magic from the opponent if you can dodge the damage or debuff.
はい、ステータスには影響しません。
物理回避力は、レベルにあわせて成長によって値が決まっています。
It doesn’t affect the status.
For physical evasion by gaining levels the amount is already set.
パッチ1.18から続くバトル改修、今後のクラス改修/各バトルクラスのアクション再定義の一貫になります。
今回の変更の意図、クラス改修のコンセプトについては追って、トピックス/フォーラムで公開いたしますので、
そちらをお待ちください。
This goes with Battle modification, class modification/individual class action which has been ongoing since 1.18.
For reason behind this times changes, class modification’s concept we will follow up through topics/forum so please wait for that one.
ギャザラーにおけるステータスの影響は以下になります。
For gatherer status effects it will be as following.クラフターにおけるステータスの影響は、各クラスの製作目標品質度の上昇に影響します。
- STR:伐採Approachフェイズにて、各アイテムに対する適正な角度が判断しやすくなる。
STR - Botanist - makes it easier to decided the angle for individual item during approach phase.- VIT:採掘Approachフェイズにて、各アイテムに対する適正な力加減が判断しやすくなる。
VIT - Mining - Makes it easier to decide the strength required during the approach phase.- DEX:釣りApproachフェイズにて、各アイテムに対する適正な竿動作が判断しやすくなる。
DEX - Fishing - Makes it easier to decide the rod movement during the approach phase.- INT:園芸師のアイテム獲得個数が多くなる。
INT - Botanist - Increases items yield- MND:採掘師のアイテム獲得個数が多くなる。
MND - Mining - Increases items yield- PIE:漁師のアイテム獲得個数が多くなる。
PIE - Fishing - Increases items yield- 獲得力:主用具使用時はRemainderが減りにくくなり、副用具使用時は獲得率が上がる。
Gathering - When using main tool the the amount Remainder lowers will lessen, and for secondary tools it will increase the rate for obtaining.- 操作力:採集回数や釣りのアタリやすさが上がる。
Output - increases amount of times you can gather, or for fishing, makes it easier to get hit.- 識質力:高品質アイテムが取りやすくなる。
Perception - Makes it easier to obtain high quality items.
For Crafter the status effects will be as following.なお、ギャザラー/クラフターについては、パッチ1.19で変更等は行われていません。
- 木工師
主道具:VIT/副道具:DEX
Carpenter
Main: VIT / Secondary: DEX- 鍛冶
主道具:STR/副道具:MND
Smithing
Main: STR / Secondary: MND- 甲冑
主道具:VIT/副道具:STR
Armorer
Main: VIT / Secondary: STR- 彫金
主道具:DEX/副道具:INT
Gold Smithing
Main: DEX / Secondary: INT- 革細工
主道具:VIT/副道具:INT
Leather
Main: VIT / Secondary: INT- 裁縫
主道具:DEX/副道具:MND
Cloth craft
Main: DEX / Secondary: MND- 錬金
主道具:INT/副道具:PIE
Alchemy
Main: INT / Secondary: PIE- 調理
主道具:MND/副道具:PIE
Culinarian
Main: MND / Secondary: PIE
There hasn’t been any changes for Gatherer/Crafters with patch 1.19.
はい、ご指摘ありがとうございます。
The Lodestoneのプレイガイドなどに掲載する方向で準備を進めています。
Thanks for pointing that out, we are preparing to post this information in The Lodestone in the play guide.
Thanks for that, I'll update main page!
As you probably saw, Triairy made a large follow-up to the questions being asked in the thread (and in the reports we sent over!).
You can rest assured that we are working to get this updated information onto the Lodestone as well.Yes, physical and magic critical hit rate will no longer be affected by attributes. They will only be affected by gear.So physical and magical critical hit rate are no longer be affected by attributes?
Magic defense was removed in patch 1.19.There is physical defense listed, but no magic defense. Which attribute will affect the amount of damage received from magic? What kind of effect does magic evasion have?
Magic defense will be affected by elemental attributes. Each elemental attribute will reduce the magic damage received based on the element of the spell being cast.
Magic evasion is a parameter which determines what amount of damage and debuffs can be avoided when being hit by an enemy’s spell.
Yes, physical evasion is not affected by attributes. Physical evasion is determined by your level.Is physical evasion not affected by attributes?
The changes are a continuation of the battle system revamps that started in patch 1.18, future class adjustments, and action review for each battle class. We will be posting more information regarding these changes and the direction of future class revamps on Topics and the official forums so please stay tuned.What was the reasoning behind the stat effect changes?
Attribute effects for Disciples of the Land:This may be a separate topic, but where is the information for Disciples of the Land and Hand? Do they receive no effect from stats?
- STR: During the logging approach phase, it will be easier to determine the proper angle for each item.
- VIT: During the mining approach phase, it will be easier to determine the proper force needed for each item.
- DEX: During the fishing approach phase, it will be easier to determine the proper rod movement for each item.
- INT: Number of items acquired by botanists will be increased.
- MND: Number of items acquired by miners will be increased.
- PIE: Number of items acquired by fishers will be increased.
- Gathering: Lessens depletion of the Remainder gauge when using a main hand tool, and increases the chance of gathering. items when using an off hand tool.
- Output: Increases the number of gathers or hooked fish.
- Perception: Makes it easier to obtain high quality items.
Attributes for Disciples of the Hand will increase the resulting product's quality.
- Carpenter
Main Hand: VIT / Off Hand: DEX- Blacksmith
Main Hand: STR / Off Hand: MND- Armorer
Main Hand: VIT / Off Hand: STR- Goldsmith
Main Hand: DEX / Off Hand: INT- Leatherworker
Main Hand: VIT / Off Hand: INT- Weaver
Main Hand: DEX / Off Hand: MND- Alchemist
Main Hand: INT / Off Hand: PIE- Culinarian
Main Hand: MND / Off Hand: PIE
No changes were made in patch 1.19 for either Disciples of the Land or Disciples of the Hand.
Matt "Bayohne" Hilton - Community Team
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Matt "Bayohne" Hilton - Community Team
How could they possibly see all this stuff...unless...omg. Bayohne, the posts are coming from inside the house!!!
Robert "Hvinire" Peeler - Community Team
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