Latency will have zero impact on it. It's all in your ability to time and dodge.
There are 3 issues that cause the lag people are complaining about.
1. (The biggest). The performance of your computer and your local internet.
a. Comcast and other cable providers I have used in the past have a horrendous ping time. Do a test and don't just look at your speed look at the ping for both up and down.
b. System performance, many people including myself (until recently) use underpowered or low memory systems. If you are running a core 2 duo or lower then you are borderline depending on your memory resources you connection (processor handles load from the game as well as load from the network and other resources you are using. Memory has a huge affect on this game. If you operate on a 32-bit OS (you are already reducing your performance on this game even with a nice video card), or you are using 4GB or less then then there will be Virtual memory used which will cause the game and network to run even slower. Much of the lag people experience (not all) is caused by lack of ram. Once I upgrade to 8GB it was like night and day, yet that was all I changed.
c. Server lag latency, this would be lowest on the lag issue, however unlike most games out there (WOW, FFXI, etc). Although having local stations would reduce this, in most cases is not the issue. While everything is server side, most of the time spent is dealing with the local connection to the network from the users system, or the hardware they are using.
A. Obviously you cannot do anything about in most areas in the USA.
B. This is probably the area that affects most people. There are numerous people running 32 bit OS which guarantees that you cannot fully address all of the memory available and your system memory is limited to ~3 GB.
As far as local servers, that does not necessarily mean region locked server. FFXI used regional servers, however they all synced to the California and Japanese servers (hence how you saw people from all regions).
I suspect it will be done the same way as it was done with FFXI, the main difference being that many actions are instanced or server side.
2.0 using fewer resources and possibly being less server side may resolve these issues for those with low end systems.

I've called for local servers for a long time and usually the peanut gallery chimes in calling me a racist xenophobe that's attempting to destroy our global community. Either way however, the slight latency isn't the be all end all of this fight, never has been.
Will it? Why is that?
Because it's always been that way. The most persistent myth of all is that somehow the JP players have no latency. Its a lie, please stop believing it. I have watched plenty of JP videos, and their bosses have that same weird latency that ours do. It has everything to do with how the game is designed, not ping times. For example, the game does a damage check immediately after a command entry. This is not synced to skill animations, so oftentimes the server will have you damaged well before you even see the skill animating. This is the same across ALL regions and has nothing, I repeat, NOTHING to do with pings. Its just a crappy server that is designed to do things in an archaic fashion. If you want to test this out, watch a few JP Garuda runs. You'll see players coming out from behind the rocks before Garuda even does her AOE animation. Why? Because they know that the game does the damage check beforehand. As a result, it all just comes down to timing. If you know when the damage check is, you won't get pwned. Some ppl have suggested using the battle log, but I haven't tried that myself. The point is that latency was never the problem, it was just a convenient excuse used by bad players to cover up the fact that they were sucking.
Whats sad is that everyone ended up believing it, propagating the silly rumors that "JP has an advantage". They never did, they just learned how to play around the odd design. It only has the appearance of being faster, when in actuality, its not. At least not in any practical sense where it would actually make an impact.



http://forum.square-enix.com/ffxiv/t...-Network-Delay
Sorry, but you are mentally ignoring facts.
Its pure physics that you HAVE TO wait for answer of the servers and the game design supports server side calculations which result in double delay until you get confirmation. The Problem is not only reaction with pressing keys (macro using helps to trick the server) but also positions and damage calculation!
Latency is a problem and saying otherwise is just a lie. Even SE confirmed this fact and they promised with 2.0 a more client based system which reduces latency because less server questions and synchronisation needed.
Have you ever tried loading big files once over LAN, WAN, Countries, worldwide... Selfexplained, you have to wait longer!
In Summary:
JP have ~ 10-30ms
US have ~ 200-250ms
EU have ~ 250-300ms
yeah, gona have a hard time convinceing the elitiest in this game that belive otherwise. But I guess if you think your shit smells like roses you wouldnt be inclined to admit to anything other then, you rule and the rest of the world are noobs blaming some reasonable difficulties on resonable causes and not owning up to the fact that they are not as awsome as you lol. and when I say "you" I am referring to the elitiest. Just to clear things up. Latiency is one of those outrageously obvoius issues its kinda impossable to claim it dosent exist. Personally I am wowed by the fact that people actually think it dose not exist... /sighhttp://forum.square-enix.com/ffxiv/t...-Network-Delay
Sorry, but you are mentally ignoring facts.
Its pure physics that you HAVE TO wait for answer of the servers and the game design supports server side calculations which result in double delay until you get confirmation. The Problem is not only reaction with pressing keys (macro using helps to trick the server) but also positions and damage calculation!
Latency is a problem and saying otherwise is just a lie. Even SE confirmed this fact and they promised with 2.0 a more client based system which reduces latency because less server questions and synchronisation needed.
Have you ever tried loading big files once over LAN, WAN, Countries, worldwide... Selfexplained, you have to wait longer!
In Summary:
JP have ~ 10-30ms
US have ~ 200-250ms
EU have ~ 250-300ms
No, your right, the lag in those JP videos couldnt possably be because JP players also somtimes play with less then awsome PCs, as all JP players are uber awsome and have uber awsome PCs, this can not possably be a "myth" as everything JP is automaticly AWSOME!!!. (sarcasm)Because it's always been that way. The most persistent myth of all is that somehow the JP players have no latency. Its a lie, please stop believing it. I have watched plenty of JP videos, and their bosses have that same weird latency that ours do. It has everything to do with how the game is designed, not ping times. For example, the game does a damage check immediately after a command entry. This is not synced to skill animations, so oftentimes the server will have you damaged well before you even see the skill animating. This is the same across ALL regions and has nothing, I repeat, NOTHING to do with pings. Its just a crappy server that is designed to do things in an archaic fashion. If you want to test this out, watch a few JP Garuda runs. You'll see players coming out from behind the rocks before Garuda even does her AOE animation. Why? Because they know that the game does the damage check beforehand. As a result, it all just comes down to timing. If you know when the damage check is, you won't get pwned. Some ppl have suggested using the battle log, but I haven't tried that myself. The point is that latency was never the problem, it was just a convenient excuse used by bad players to cover up the fact that they were sucking.
Whats sad is that everyone ended up believing it, propagating the silly rumors that "JP has an advantage". They never did, they just learned how to play around the odd design. It only has the appearance of being faster, when in actuality, its not. At least not in any practical sense where it would actually make an impact.
Second note, for the people who thumbs uped that post, I feel like you should be scoulded like when a dog pisses on the floor, not carpet, its not that bad. More like a dog pissing on tile. Its forgiveable but an anoyance becuase now someone has to come behind you and clean up your mess and correct you, because you should know better.... bad thumbs up, very bad thumbs up.
Are you serious?? Do you want me to link the video in question? Here: http://youtu.be/JR_hIFlwnyANo, your right, the lag in those JP videos couldnt possably be because JP players also somtimes play with less then awsome PCs, as all JP players are uber awsome and have uber awsome PCs, this can not possably be a "myth" as everything JP is automaticly AWSOME!!!. (sarcasm)
Second note, for the people who thumbs uped that post, I feel like you should be scoulded like when a dog pisses on the floor, not carpet, its not that bad. More like a dog pissing on tile. Its forgiveable but an anoyance becuase now someone has to come behind you and clean up your mess and correct you, because you should know better.... bad thumbs up, very bad thumbs up.
The lag in the US videos can't possibly be for the same reason?? OR maybe..here's a clue..perhaps everyone has latency because the server is junk and the game is so poorly optimized. Every. Single. Player. Has. Latency. Hilarious you bother to deny that. Just look at the video. They are running out from behind the rocks well before the skill visibly goes off. Are you watching the DRG? He/She is activating a skill from the front and running back behind the mob before the skill even goes off. How would that be possible without that "latency" we always blame. It wouldn't be.
My point is there is net latency, or lag. Our lag is worse obviously because we live farther away. But then there's the delay with skills, or with abilities (like Garuda's AoE) that are due to the game's shoddy hardware/poor optimization. That is universal. Everyone deals with it, and everyone learns how to play around it. JP has it. US has it. EU has it. That has nothing to do with ping, because I can do the same thing on my game as that jp player can on his/her game. I bet you can do the same thing as well, despite having superior hardware/inferior hardware. Saying JP players have no latency is just false. Some is caused by net connections, some is caused by hardware. We ALL deal with the latency caused by hardware, if that's the word for it, which has more to do with SE's hardware than ours honestly. The latency caused by net connections will vary by region.
Your tirade was silly, really. It's like you didn't even bother to think about what I said before you spit it out. Heck go to the JP forums and come back to me saying "JP has not latency". Bet they've raged about it the same as we have. Cmon man, seriously.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



