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  1. #1
    Player
    EliaStormblade's Avatar
    Join Date
    Apr 2022
    Posts
    281
    Character
    Elia Stormblade
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    Endwalker's just fine to me, but things could of course be better. Some things really should be better.

    The relic needs at least a few steps where it's not tied to just tomes. Maybe the new criterion, or what have you. Island Sanctuaries should offer more than glorified gathering; it feels very barebonesy. At the same time, I feel like they should rip off the bandaid and slowly work towards making it facilitate instanced housing, because they're already most of the way there. Criterions? I don't know. It seems like they require very little change to be good. Just give them a worthwhile reward structure. Not sure what to do with Variant, though. I personally don't think it's worth the development if it's just going to be the "12 branching paths" meme, but in reality it's just doing 3 paths over and over again with slight alterations until you get a mount. I feel like they could spend that time more wisely.
    (4)

  2. #2
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Didn't like EW but will give credit where it's due: having the new zones be distinctive is nice. Except from the "edge of the universe"-zone (100% edgelord) & the moon being somewhat similiar due to both being in space, all the zones are vastly different. Made progress through the MSQ more enjoyable and returning for FATEs better.

    Portraits are cool. Don't know why they have to reset when i change a piece of equipment despite being linked to a gearset. Too many lewd portraits for me but that's a community problem.

    I don't do ULTIMATEs but have also heard that they seem to be the best ones so far. A lot of the high end players seem to like them.

    Island Sanctuary is something different and refreshing, that probably most casual players like more then Bozja or the like. I still haven't tried out IS and it isn't for me so i will probably never will but i am happy for others.

    Quote Originally Posted by Myon88 View Post
    • Endwalker's Story
      Not much left to say that hasn't already been said. Endwalker's MSQ put a very neat bow on the story so far
    My biggest gripes are with the story but i won't reiterate it here. This comment i don't get. Do you repeat it from the devs? They claimed that EW will finish the story thus far... but did it? It just made up it's own new thing and made up stuff as it went along. I really would like a different writing team.
    (2)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  3. #3
    Player
    EliaStormblade's Avatar
    Join Date
    Apr 2022
    Posts
    281
    Character
    Elia Stormblade
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    I would really like to see them iterate on Island Sanctuaries, but I have to admit my ideas kind of fall short there. I do know that one half of it has to do with integrating official housing plots (long overdue), but the other half? The actual activities? It has to be better than just gathering, but how? I don't think they want to ever tie battle content to it, so then what do they do with it? Not saying there's nothing they can do, but I'd like to see what people think about it. Minigames?
    (0)

  4. #4
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by EliaStormblade View Post
    I would really like to see them iterate on Island Sanctuaries, but I have to admit my ideas kind of fall short there. I do know that one half of it has to do with integrating official housing plots (long overdue), but the other half? The actual activities? It has to be better than just gathering, but how? I don't think they want to ever tie battle content to it, so then what do they do with it? Not saying there's nothing they can do, but I'd like to see what people think about it. Minigames?
    Hunting seems like it would be an appropriate minigame for the island. The game already has a handful of very simple first-person shooting minigames, so why not throw one of those in there?
    (3)

  5. #5
    Player
    EliaStormblade's Avatar
    Join Date
    Apr 2022
    Posts
    281
    Character
    Elia Stormblade
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Absimiliard View Post
    Hunting seems like it would be an appropriate minigame for the island. The game already has a handful of very simple first-person shooting minigames, so why not throw one of those in there?
    True. I was also thinking... why not have at least a little battle content? Like finding really strong animals in the wild and having to subdue them in actual combat rather than just catch them? Or something like that. Make it semi-challenging and rewarding
    (0)

  6. #6
    Player Hurlstone's Avatar
    Join Date
    Jun 2014
    Posts
    867
    Character
    Valamist Hurlstone
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by EliaStormblade View Post
    True. I was also thinking... why not have at least a little battle content? Like finding really strong animals in the wild and having to subdue them in actual combat rather than just catch them? Or something like that. Make it semi-challenging and rewarding
    I would agree with adding some of the mini-games, could even be a way to improve the animal catching mechanic which is a bit meh. Personally speaking though I like how Island Santuary is a non-combat place. I liek the idea of it being a more chill place of farming and long-terme planing over combat, but thats just me haha.
    (0)

  7. #7
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Actual combat would be welcome. Admittedly, I don't really care for the gathering and crafting side of the game. I only ever got into it because I'm a greedy mofo with a love of currency. Being able to engage with the island through violence would make it a lot more appealing to me.
    (2)

  8. #8
    Player
    EliaStormblade's Avatar
    Join Date
    Apr 2022
    Posts
    281
    Character
    Elia Stormblade
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Absimiliard View Post
    Actual combat would be welcome. Admittedly, I don't really care for the gathering and crafting side of the game. I only ever got into it because I'm a greedy mofo with a love of currency. Being able to engage with the island through violence would make it a lot more appealing to me.
    Yeah, I just don't see them doing too much of it, nor do I think it would capture what made Bozja good for a lot of people... unless they allow for actual group interaction in it? Maybe. But they could at least have some island-themed combat. Maybe you're exploring it and come across a particularly strong mythical creature that basically acts like a boss FATE with its own mechanics, such and so. It would be better than just flowerpicking.

    Other than that, maybe they could have Gold Saucer like minigames on occasion that also tie into the theme. I also recall someone mentioning some sort of archeology thing, but I don't know if that's at all likely.
    (1)

  9. #9
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,852
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Absimiliard View Post
    Actual combat would be welcome. Admittedly, I don't really care for the gathering and crafting side of the game. I only ever got into it because I'm a greedy mofo with a love of currency. Being able to engage with the island through violence would make it a lot more appealing to me.
    On this note... IMO the absolute reluctance to tie crafting into combat-related activities (e.g., Dungeoneering), or vice versa (e.g., Treasure Hunting in IS) will ever be their biggest drawback.

    Saying that, in general, they do have a somewhat reluctance of tying systems together to create something more substantial rather than just all these individual systems that nigh on act independently. e.g., Why not add BLU into deep dungeon, or why not reuse the logos/essence system in V/C, and/or deep dungeon.
    (2)

  10. #10
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    475
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    I agree with DSR being a major success. It has been the best piece of content they have ever released IMO. Though a lot of that development was during ShB (and meant to be an ulti in ShB), so can't really give all the credit to the EW expansion for that one. Where you lost me though was TOP XD.

    TOP being the most difficult fight to-date is a great thing for ultimates sure, but its polish and fight design are IMO one of the worst in an ultimate. Some of the clear bugs and enrage snapshots are god awful. I'm 99% sure the Omega beetle enrage is bugged because it snapshots extremely early and has wiped my group trying to build/hold which is an important thing in ultimates. I'm not sure how you can put TOP above TEA in terms of fight enjoyment and polish, but to each their own I guess? I personally would even put UCoB over TOP.
    (3)

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