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  1. #1
    Player Hurlstone's Avatar
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    Jun 2014
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    867
    Character
    Valamist Hurlstone
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Myon88 View Post
    I'd hate for SE to come away from these forums with the wrong impression, so I'm going to do something pretty rare and illustrate why this expansion has been a major success.

    I cannot really comment on the PVP side of things, but I more or less agree. Endwalker is probably my second favourites expansion. Is it perfect? No, but name an expansion that is. Everything has flaws when you look at it with critical eyes. I however really liked how Endwalker wrapped up the story and the themes it explored. Its introduced some of my favourites characters in the form of Venat and Zero, and I am currently really enjoying the Pandæmonium raid, which could end up being my favourite raid story if it sticks the landing. Island Sanctuary is such a great addition and I look forward to how its improved over time, plus portraits are fun. The 6.1+ MSQ content has been a mix of intriguing and mediocre, but I am edger to see how it ends and what 7.0 will be like. Variant Dungeons are great, and whilst there is a lot of room for improvement I like that we are getting some more harder solo content.

    Not to belittle those who disagree naturally, art is subjective after all. Nice to see some positivity however, given how gloomy this place can often be haha.
    (5)

  2. #2
    Player
    Kickwars's Avatar
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    Feb 2022
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    Character
    Raging Devastator
    World
    Faerie
    Main Class
    Botanist Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    Perhaps we’re remembering things differently but the only thing I recall TOP raising was the alarm bells of the amount of bugs and glitches it launched in. The high end raiders I interacted with had the general feedback of it being clearly untested and unfun.

    No one here is “willing to bite their tongue” regarding 2min homogenization. Having a bunch of jobs that are little more than copies of each other with different animations does not a fun MMORPG make.



    Yes I imagine that for people who have a fascination with games akin to the Sims are having a wonderful time with portraits, which to date still break too often to be of any use. Some of us came for a video game instead of a dress-up simulator, but it’s clear to which crowd they are choosing to pander to now.

    The people who were upset that they actually had to put in some effort in order to have cool looking equipment for their character. Hence the state of these relics to which they feel entitled to.



    In what way is a Cookie Clicker Sanctuary: the zone any way equivalent to Bozja with its skirmishes and critical engagements? The extremely limited housing functions it’s set to be updated to have do not make up for the sort of content people used to log in daily for. By all means enjoy your tropical island fantasy if you wish, but that does little to satisfy those of us who wanted a house in any of the other biomes this game has.



    Yes. Endwalker put a bow and killed off many ongoing storylines all at once in order to rush us headfirst into a Void storyline that so far has very little of interest going on. And I’m saying that as an FFIV fan.

    A coup of sorts took place all right, but it isn’t the one you’ve described over the course of your post.
    SOURCE PROOF AND CITATIONS NEEDED

    btw did you know I have a FULL TIME JOB
    (10)

  3. #3
    Player
    Saraide's Avatar
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    Jun 2021
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    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kickwars View Post
    SOURCE PROOF AND CITATIONS NEEDED

    btw did you know I have a FULL TIME JOB
    Boss makes a dollar, I make a dime. That's why we post on company time.
    (2)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  4. #4
    Player
    IDontPetLalas's Avatar
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    Oct 2020
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    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Myon88 View Post
    I'd hate for SE to come away from these forums with the wrong impression, so I'm going to do something pretty rare and illustrate why this expansion has been a major success.
    [*]The portrait system is super fun
    I don't know about you guys but I think glamour and g-posing are some of the most important pieces of content this game has. It is the one edge that FFXIV has over its more visceral peers like WoW, and it's important for it to cultivate that edge.

    Through the power of a nice looking portrait, its also ushered in an era of DPS players getting comms that were previously monopolized by the tanks and healers.[/LIST]
    The portrait system was so poorly implemented it was more of an annoyance that a feature. I rarely use it. I would argue with your priority on glamour and gpose, they aren't my highest priorities in the game but I understand that they are one some people's top 10 list.
    • Crystalline Conflict has been a massive improvement over The Feast


      PvP is evergreen content and infinitely replayable due to the human element involved. It's very important to get right as a result, and I'm glad their efforts paid off this time.

    I would agree, with the caveat that PVP still needs more frequent, even minor , scaling / job adjustments and attention to maps that have been left in inactive status for years - that happened with RW and will happen soon to FL. Content gets stale and poorly balanced.
    • Side Content
      Orthos and Island Sanctuary I consider equivalent to the past expansions' equivalents in Bozja and the like. It largely comes down to a matter of taste as to which one strikes your fancy.

    They aren't equivalent, as pointed out by others the way the content works is quite different, and the type of player that it would appeal to- personally I'm OK with that- and I expected that the first release of IS would likely miss features which would be added in later patches.
    • Endwalker's Story
      Not much left to say that hasn't already been said. Endwalker's MSQ put a very neat bow on the story so far, with highs only rivaled by Shadowbringers. WoW tried similarly to frame Shadowlands as the end of an era, and they failed miserably. Destiny 2 is currently trying to do the same, and it's looking like they'll soon follow in WoW's footsteps. It's difficult to overstate what a coup this has been.
    Well, this is your opinion - all that i will say is that I don't share it other than saying that it did finish the story. Other than that I would say that as a story it was mediocre, I agree it had some high points that i enjoyed, however I would put below Shadowbringers and below at least HW. So from a story perspective I would not classify it as a "coup".
    (2)

  5. #5
    Player
    VirusOnline's Avatar
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    Mar 2018
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    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by Myon88 View Post
    • Endwalker's Story
      Not much left to say that hasn't already been said. Endwalker's MSQ put a very neat bow on the story so far, with highs only rivaled by Shadowbringers. WoW tried similarly to frame Shadowlands as the end of an era, and they failed miserably. Destiny 2 is currently trying to do the same, and it's looking like they'll soon follow in WoW's footsteps. It's difficult to overstate what a coup this has been.
    While XIV does have the best story for an mmo out there, my biggest gripe is the storytelling. While the story didn't fail - it also didn't achieve anything in particular. Like ok, this happened but it didn't change how I view anything in this world that XIV has presented except to continue on with the idea that the scions are a mary sue.
    Like HW challenged the ideas of xenophobia, classism. SB presented war, revenge, redemption. ShB challeneged what it meant to be a WoL, a play on the concept of light and dark (well ... as best as they could >.>). EW ...
    I don't know if writers changed or if it was impossible to go back and edit things between the writers and the dev team, but it read like a YA novel on KU at some points.
    An expansion that bases its writing on 80% exposition and denouement when the world is literally supposed to be ending is ???

    Quote Originally Posted by Kaurhz View Post
    At any rate...

    The story I like in terms of thematic, but I don't think it was able to really reach a good balance between threat/urgency and otherwise more 'lighthearted' moments, which is where the base story for Shadowbringers really hit the nail on the head. For the most part, I attribute this to the simple fact that Endwalker was crunched into a single expansion, and Shadowbringers didn't really give an appropriate build-up for this. I think it was sort of obvious that the initial build-up was done with 2 expansions in mind. Had they had the proper build-up, it could have been better
    When I reploayed on my alt, IIRC, there's a point where we've gotten the deal to take Ragnorak, Thavnair has just been through the gutter, and Y'shtola and the scions are like "let's go get some take out in Sharlayan" (girl what).
    Once you hit the major climax/rising action/plotlines in a story you don't just downgrade the action. It's sort of an insult to the reader/player when that happens. Don't filler me when we're literally about to be badass.

    There were no stakes at all, no real major decisions to create any type of conflict. And where there was conflict, it was easily solved when it could have created real world consequences. Imagine if the Forum said no the scions ? Imagine if Tataru suggested that the scions steal the Ragnorak knowing they'd face major consequences on return. Or they don't steal it and make a deal with Fandaniel/Zenos to get them to the edge of the universe (subplot here to even get to know Zenos more than the beloved 1D he is).

    The message for EW could have been a way to ask the player "You need to save the world. You are the only one who can. If given a set of choices with equally disastrous consequences amongst them, which one would you take ?
    Instead we got mary sue and I'm just
    (7)
    Last edited by VirusOnline; 05-07-2023 at 12:44 AM. Reason: look im angry and unable to write bc the story makes me angry and im just

  6. #6
    Player
    Kaurhz's Avatar
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    Jul 2015
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    3,589
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by VirusOnline View Post
    When I reploayed on my alt, IIRC, there's a point where we've gotten the deal to take Ragnorak, Thavnair has just been through the gutter, and Y'shtola and the scions are like "let's go get some take out in Sharlayan" (girl what).
    Once you hit the major climax/rising action/plotlines in a story you don't just downgrade the action. It's sort of an insult to the reader/player when that happens. Don't filler me when we're literally about to be badass.

    There were no stakes at all, no real major decisions to create any type of conflict. And where there was conflict, it was easily solved when it could have created real world consequences. Imagine if the Forum said no the scions ? Imagine if Tataru suggested that the scions steal the Ragnorak knowing they'd face major consequences on return. Or they don't steal it and make a deal with Fandaniel/Zenos to get them to the moon (subplot here to even get to know Zenos more than the beloved 1D he is).

    The message for EW could have been a way to ask the player "You need to save the world. You are the only one who can. If given a set of choices with equally disastrous consequences amongst them, which one would you take ?
    Instead we got mary sue and I'm just
    The Ragnarok point and the whole Ultima Thule were parts that I liked in terms of overall 'theme', in that the problem or threat was so significant as to supposedly force them to 'relocate' - I liked the idea of this. But beyond this, as you have said (and was my reference to, didn't get the balance right with threat/urgency and light-hearted moments) once the story was starting to climax/rise in action the story would take you away from it. Now, I don't want to scathe the writing/story for going for a steak, for example, or a burger because these are the most pitiful examples one could actually find - I don't mind this as much. But the whole Elpis storyline essentially took us away from that danger in Thavnair and overall on the source for an entire 20% of the story, which realistically could have been told in another way without necessarily coming at the expense of detracting from that immediate danger. - Elpis IMO only works in the premise where there are 2 expansions dedicated to the conclusion of the story.

    If it had to be one expansion, then realistically to get that sense of danger... Shadowbringers would have had to end effectively on a quest like 'As the Heavens Burn' - e.g., where the 'danger' started to spread beyond just Thavnair (Making reference to that solo instance where Alisaie basically says Zenos will never get that rematch he pines for)

    Again, to reiterate, I don't think there is any situation where Endwalker could have gone to that height many were craving for the conclusion when you take into account the build-up that Shadowbringers put forward in 5.1-5.5. Those towers either should have never existed in the first place or should have been concluded before Endwalker even started.

    That said, even with these in mind, I don't think it was a bad story, but it did have the potential to be much, much better, especially so if it were split into 2 expansions.
    (1)

  7. #7
    Player
    ForteNightshade's Avatar
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    Oct 2013
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    Limsa Lominsa
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    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Myon88 View Post
    The two Endwalker ultimates stand as the greatest ones to date
    Even if this were literally the only thing I mentioned, it would be enough. If you do any serious raiding at all there's no question about this. Both DSR and TOP managed to successively raise the bar for ultimates. It would've been one thing if they were just difficult fights for difficulty's sake, but they artfully built on their source narratives as well. We got a very intriguing Heavensward AU, as well as further insight into the Omega raid story in light of Endwalker developments.

    The ultimates being of this quality have largely contributed to the high end raiding crowd being willing to bite their tongue on stuff they aren't as happy about - 2min homogenization and the like. And that notwithstanding, TOP in particular seems to have been designed with a lot of knowing and cheeky nuances that repudiate the supposed '2min meta' too.
    While there is no denying higher end hardcore players ate relatively well this expansion, both Ultimates aren't without their criticisms. TOP, in particular, has largely been divisive even amongst those who cleared it. In fact, a surprising amount of top tier players have voiced absolute hatred towards the fight due to its perceived early slog, very tight DPS checks that heavily favor specific comps and just general burn out from back to back to back high intensity encounters due to Abyssos' imbalances. It should also be noted TOP had two pretty noteworthy bugs that caused no small amount of annoyances.

    As for the two minute meta conversation. Your assessment isn't entirely true as certain jobs or comps benefit significantly. Dark Knight, for example, has nearly as many clears as every other tank combined because it feeds so aggressively into both that aforementioned meta and has a one minute burst. Summoner is overwhelmingly superior compared to Black Mage and Red Mage. In fact, it completely outclasses both of them even in aDPS—matching Samurai in that department. The fight favors it to a comical degree. I'd mention Bard but its utter lack of presence is more a design issue with the job itself than anything TOP specific. All in all, the two minute meta has been a factor.

    On the whole, I'll acknowledge that while I have my dislikes of TOP, I do consider it an overall good encounter. Dragonsong, meanwhile, is up there with UCoB as my all time favourite.

    [*]The portrait system is super fun
    I don't know about you guys but I think glamour and g-posing are some of the most important pieces of content this game has. It is the one edge that FFXIV has over its more visceral peers like WoW, and it's important for it to cultivate that edge.

    Through the power of a nice looking portrait, its also ushered in an era of DPS players getting comms that were previously monopolized by the tanks and healers.
    A fun features, yes. One also absolutely riddled with poor implementation and bugs that have yet to be addressed. More often than not I see people with the default portrait likely due to frustration after the thing brought for the umpteenth time. Conceptionally, I love the addition but it cannot be understated just how horrendously programmed it is. The fact their beta functioned better is genuinely astounding. I'm not going to sing Portraits praise until they're working properly. Nearly a year later and they have not even so much as acknowledged the sheer number of criticisms.

    [*]Crystalline Conflict has been a massive improvement over The Feast
    On my datacenter, queues for casual matches are consistently <5mins starting from the mid-afternoon to past midnight. This would be an inconceivable level of engagement for The Feast back when it existed. By any metric you can name, the PvP rework has been a success.

    I know some Feast vets are glum about its slower, more strategic gameplay being replaced, but let me remind you that Lord of Verminion still exists. The Feast wasn't even the most competitive PvP activity in it's own game. Despite this, its playerbase was pampered with dozens of exclusive mounts and outfits over its lifespan. After a run like that, surely you can find it in yourselves to be gracious about passing the torch to CC.

    PvP is evergreen content and infinitely replayable due to the human element involved. It's very important to get right as a result, and I'm glad their efforts paid off this time.
    At a surface level, I agree. Crystalline Conflict and the PvP overhaul has been a marked improvement from previous iterations. I'd go so far as to say it's their best attempt yet. Alas, PvP remains absolutely infested with bots and cheaters they do nothing about. It's hard to lobby praise when they still don't have consistent (or any) moderation and seem move concerned over player trash talk than cheating. They have also failed to address the very vocal complaints of players wanting to queue with friends even if only restricted to casual matches.

    Frontlines, on the other hand, still needs a lot of work. Between poor spawn locations, badly designed maps and some rather bland gameplay modes, this aspect of PvP has seemingly been forgotten. It's still played, and certainly isn't without its fun. They just need to extend the overhaul across the whole of PvP.

    [*]Side Content
    Orthos and Island Sanctuary I consider equivalent to the past expansions' equivalents in Bozja and the like. It largely comes down to a matter of taste as to which one strikes your fancy.

    It's worth noting that something very interesting is going to be happening on islands next patch - it's getting an outdoor furnishing quota of 80 items. Even large mansions only have a 40 item limit, as a result, outdoor housing builds have never received particularly strong interest from housing enthusiasts. A quota of 80 will enable builds that dwarf in scope anything that has been possible up to this date. For housing designers, this is going to be an earthshaking addition.
    This addition is being grossly overhyped. While having outdoor furnishings is a welcomed boon, you're still restricted to their static designs. What housing designers fancy is the freedom to customize their houses in unique and different ways. Island Sanctuary will never allow for this because you, your neighbor and your BF will always have the same overall aesthetic. The Treehouse may be up the hill instead of next to the animal pen but that's about it. No amount of Maple Trees or Beach Chairs will change that. Don't get me wrong, it's still a good addition that people will enjoy but it isn't "earthshaking". That's widely overselling it.

    On the whole though, this largely ignores how poorly implemented Island Sanctuary is. I've said my piece on the content multiple times but so I'll be concise. It's incredibly barebones to the point of being a glorified retainer venue with depth on par or weaker than a Facebook mobile game. The fact the dev team supposedly drew inspiration from playing Animal Crossing and came up with this is baffling. Not even the basic features of a farming sim are present such as actually tending to your crops and taking care of your animals. It's point, click, seeya next week.

    [*] Endwalker's Story
    Not much left to say that hasn't already been said. Endwalker's MSQ put a very neat bow on the story so far, with highs only rivaled by Shadowbringers. WoW tried similarly to frame Shadowlands as the end of an era, and they failed miserably. Destiny 2 is currently trying to do the same, and it's looking like they'll soon follow in WoW's footsteps. It's difficult to overstate what a coup this has been.
    Naturally, this will be entirely subjective but the longer I've had a chance to marinate on Endwalker, the weaker I find its overall story. It comes nowhere close to Shadowbringers and, honestly, I'd rank it below Heavensward, personally. There are far too many lulls where the story kind of drags on. Thavnair, in particular, is especially bad for this. Speaking of, the supposed apocalyptic event is more akin to "The Final Days... of Thavnair." Seriously, every single instance of us dealing with the Final Days, Thavnair is getting screwed. Either the Country directly or its refugees. Which made the whole thing feel like a giant afterthought as nowhere else is ever impacted. They tease Sharlayan near the end, where Thavnair refugees have taken shelter for the second time, but nothing ever comes of it. Contrast that to the Flood of Light and it feels entirely underutilized. We then get to Zenos and nearly every scene with him is utterly pointless. He has zero character until the very end and his rather infamous scene in Garlemald amounts to absolutely nothing. It exists purely for shock value. He takes over your body and does... nothing. Worse even, nobody ever mentions it again. You could quite literally cut that scene out and nothing changes. It's completely meaningless.

    We then have Ultima Thule where we get this expansion's patented Y'shtola fake out death. Except now the Scions all join her in what is so blatantly obvious it erases any sense of tension that segment of the game has. Y'shtola all but winked at the damn camera telling you "not to bring us back!" For me, personally, Emet and Hythlodaeus save what would have been a very cliche and underwhelming conclusion. I will say, I liked Meteion and Hermes, which certainly helped the ending. I just wish they would stop with the fake out deaths. Either commit or stop doing it.

    I could go on but we're getting a little off-topic. Suffice it to say, while Endwalker has several highs like almost all of Elpis and Garlemeld but when it sinks, it craters. Of course, as I said earlier, this is all subjective. What I dislike people may love. So all the more power to those who do. I wish I could feel the same enthusiasm.

    On the whole, even with an uptick in higher end content, I would not call Endwalker a "major success". In fact, it's my least favourite expansion they've ever released.
    (15)
    Last edited by ForteNightshade; 05-07-2023 at 01:01 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #8
    Player
    Kickwars's Avatar
    Join Date
    Feb 2022
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    93
    Character
    Raging Devastator
    World
    Faerie
    Main Class
    Botanist Lv 90
    Quote Originally Posted by ForteNightshade View Post
    While there is no denying higher end hardcore players ate relatively well this expansion
    After the trauma of DSR being delayed, we've fallen to the point where having 2 Ultimates, one buggy and tuned poorly, is considered "eating well".

    Never forget that to this day we're still OWED one Ultimate

    Pretty much all of the Savages so far are worse than SB Savages anyways.
    (2)

  9. #9
    Player
    Myon88's Avatar
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    Jul 2015
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    842
    Character
    Myon Miya
    World
    Tonberry
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    Viper Lv 100
    Quote Originally Posted by ForteNightshade View Post
    As for the two minute meta conversation. Your assessment isn't entirely true as certain jobs or comps benefit significantly. Dark Knight, for example, has nearly as many clears as every other tank combined because it feeds so aggressively into both that aforementioned meta and has a one minute burst. Summoner is overwhelmingly superior compared to Black Mage and Red Mage. In fact, it completely outclasses both of them even in aDPS—matching Samurai in that department. The fight favors it to a comical degree. I'd mention Bard but its utter lack of presence is more a design issue with the job itself than anything TOP specific. All in all, the two minute meta has been a factor.
    While it's true that DRK is a particularly dominant tank, I believe that has been the case all expansion, even before TOP came along. Its base design just gives it superior output in coordinated settings. I'm not sure how much thinner you could shave the margins without impinging on what little unique job identity there is left, but there's definitely a dynamic at play there.

    Consensus on SMN and RDM appears to put them on fairly even ground to me. I'm not seeing this overwhelming superiority reflected in the data that's out there, not in ADPS, or any DPS metric really. While both produce similar output, the former mainly has an advantage in ease of play, and the latter in finer control over it's resources and burst windows. One of these could be an advantage for minimizing wipes to careless mistakes, the other for expediting progress through phases with tough enrage timers. To me, their strengths are qualitatively different and difficult to compare directly.

    Also, it might interest you to know that with the data we have now, its become clear that Bard is actually the strongest ranged job in the last phase of TOP by a significant margin. Being able to open p6 with a fully powered radiant finale has a lot to do with it, dwarfing even the advantage of machinists carrying over a full gauge of resources. Bard does tend to be unpopular in cutting edge progression as its rotation and song cycles take more effort to integrate with a fight. Stereotypes trickle down from the hardcore community and it do be like that. For those learning a fight later on with strategies fully prepared however, it seems to have turned out to be a perfectly fine choice.

    Beyond that, maybe I should expand on why I think TOP undercuts a lot of the issues with 2 minute cooldowns.

    Simply put, the fight punishes you really hard if your strategy is to simply roll them on cooldown together. There was a lot of worry that these homogenizations would lead to unimaginative rotations in raid, but at least for now, that has thankfully not been the case in TOP.

    Some of the phase timers are structured just so that you are given the option to use major cooldowns a final time before the end of the phase. Doing so is a trap however, as it results in you massively outrunning the enrage timer and coming up empty for the next phase.

    Instead, you often end up holding cooldowns and sandbagging until the very last second. Were we still in the Heavensward era of mismatched 90, 120, and 180second cooldowns, it's likely they'd all be forced to realign in a fight like this. Depending on your composition, the 2nd through 4th phases have entirely different strategies for when cooldowns and limit breaks are to be used. Certain jobs like reaper are incentivized to eschew raid alignment completely and burst alone at their own timing.

    There's a surprising amount of nuance built into the way rotations and phase timers interact in TOP. Personally, I've been enormously pessimistic about SMN going back to before Shadowbringers. I saw this 'rework' and simplification coming ages ago. Nevertheless the fight has succeeded in making even such a boring job fun to play for me (it has a lot of optimization space in p2, p4, p5, and p6). I'm not sure how much of this is happenstance or cunning design, but I have to give credit where it's due.
    (2)

  10. #10
    Player
    Rithy255's Avatar
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    May 2022
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    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I was having more fun in SHB tbh despite the cool defensives tanks got everything else tanks got makes me go "grrrr", but ew is ok, I really don't know I don't play much RN, waiting for the new raids and new content in 6.4, prolly playing for a month then going back to afking until theirs more interesting stuff to do which maybe next expansion if we're lucky?

    Also people having valid criticism likely care more about the game then people who accept everything as fine, but that's just my opinion lol. Those people actually want a better game at least.
    (4)

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