Quote Originally Posted by Renathras View Post
Feedback is useful for finding problems that need addressed, but the reason Devs rarely do what players ask for specifically is because those are usually (not always, but very often) bad ideas. Devs try to take the good ones, or the "good enough" ones and massage them into something workable, but there are as many or more bad ideas for solutions as there are good ones.
They straight up said 'we didn't really know what to do with SCH'. So if people give ideas for SCH and 90% of the ideas are bad and 10% are good, that's still better than what the devs have got, which by their own admission is 'idk lmao'. If what they came up with when 'they didn't really know what to do with SCH' is a partywide sprint/mit, and whatever Protraction is trying to be, then 7.0 will likely have even less to go with because the few passable ideas they did have, were added in with 6.0. Even if the 'bad ideas' here make them think 'this is such a bad idea, in fact it is so bad we should do X instead', then the bad idea prompted that 'good idea' from the devs and that's still a win indirectly caused by someone giving their feedback