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  1. #1
    Player
    Elizasylen's Avatar
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    Dec 2015
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    178
    Character
    Senba Torii
    World
    Sargatanas
    Main Class
    Warrior Lv 100

    Whatever happened to “We don’t balance fights around healers needing to do damage?”

    While being curb stomped in P8S I Suddenly remembered. I swear they used to always say they don’t I balance fights around healers needing to do damage. Whatever happened to that? I don’t think there’s a single fight in panda or even the extreme trials you can do without healer damage at all.
    (7)

  2. #2
    Player
    GoatOfWar's Avatar
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    Jul 2022
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    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    It was one of their many excuses not to give healers a damage rotation. They want the role to be as easy as humanly possible in hopes to attract more players. They expect you to smash your forehead on your one damage button until the boss dies, but openly admitting so while also not giving you meaningful healing checks would make them look bad.
    (23)
    Last edited by GoatOfWar; 10-19-2022 at 04:52 AM.

  3. #3
    Player
    Elizasylen's Avatar
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    Dec 2015
    Posts
    178
    Character
    Senba Torii
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    Quote Originally Posted by GoatOfWar View Post
    It was one of their many excuses not to give healers a damage rotation. They want the role to be as easy as humanly possible in hopes to attract more players. They expect you to smash your forehead on your one damage button until the boss dies, but openly admitting so while also not giving you meaningful healing checks would make them look bad.
    Well now we’re still stuck with one button. The game requires our damage. And still we have no players to meet the PF demand. What has been accomplished…. Sigh

    PS I’m in favor of scrubbing our GCD buttons for a more Warrior or Summoner level rotation btw.
    (7)
    Last edited by Elizasylen; 10-19-2022 at 04:42 AM.

  4. #4
    Player
    AFuzzyMu11in's Avatar
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    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Elizasylen View Post
    Well now we’re still stuck with one button. The game requires our damage. And still we have no players to meet the PF demand. What has been accomplished…. Sigh

    PS I’m in favor of scrubbing our GCD buttons for a more Warrior or Summoner level rotation btw.
    We get instant Ques I'm okay with that
    (0)

  5. #5
    Player
    Rithy255's Avatar
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    May 2022
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    2,126
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by GoatOfWar View Post
    It was one of their many excuses not to give healers a damage rotation. They want the role to be as easy as humanly possible in hopes to attract more players. They expect you to smash your forehead on your one damage button until the boss dies, but openly admitting so while also not giving you meaningful healing checks would make them look bad.
    It's not like healers need some super complex rotation, I just on a healer want something basic to keep up with, maybe a few procs a small rotation like I don't get how that ruins healers at all (people say that for some reason).
    Even adding a small rotation to Sage or something would go a mile for healer job design and variation.

    Sure it's called a "healer" but it's not like you have the tank spam riot blade and turn on stance, they generally have more simple to digest rotations compared to most DPS (Excluding current PLD, jobs kinda wacky but the most interesting tank), obviously tanks don't have to focus on support as much as healers but it doesn't mean they deserve one button and a dot. I just want a bit more thought into design

    Another argument is that:
    "it only effects casuals, healer is hard!" while healers might be "harder" it doesn't mean adding a few extra spicy buttons to a healer will make the job unplayable or super difficult.
    also casuals should be took into account at least in my opinion, teaching healers that they're the 1 button job with a dot makes a lot of healers switch jobs lol.


    Some people enjoy current "healer design" that's fine, I just don't and I don't think one button spam appeals to everyone, and maybe they should consider just adding a little more to healers, remove pointless stuff like cure 1 too plz, make it a upgrade trait.
    (2)

  6. #6
    Player
    GoatOfWar's Avatar
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    Jul 2022
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    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Rithy255 View Post
    It's not like healers need some super complex rotation, I just on a healer want something basic to keep up with, maybe a few procs a small rotation like I don't get how that ruins healers at all (people say that for some reason).
    Even adding a small rotation to Sage or something would go a mile for healer job design and variation.

    Sure it's called a "healer" but it's not like you have the tank spam riot blade and turn on stance, they generally have more simple to digest rotations compared to most DPS (Excluding current PLD, jobs kinda wacky but the most interesting tank), obviously tanks don't have to focus on support as much as healers but it doesn't mean they deserve one button and a dot. I just want a bit more thought into design

    Another argument is that:
    "it only effects casuals, healer is hard!" while healers might be "harder" it doesn't mean adding a few extra spicy buttons to a healer will make the job unplayable or super difficult.
    also casuals should be took into account at least in my opinion, teaching healers that they're the 1 button job with a dot makes a lot of healers switch jobs lol.


    Some people enjoy current "healer design" that's fine, I just don't and I don't think one button spam appeals to everyone, and maybe they should consider just adding a little more to healers, remove pointless stuff like cure 1 too plz, make it a upgrade trait.
    That didn't seem to be a problem when they removed scholar's damage buttons. There were people who liked having those buttons.
    (13)

  7. #7
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
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    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by GoatOfWar View Post
    That didn't seem to be a problem when they removed scholar's damage buttons. There were people who liked having those buttons.
    God, I remember when Shadowbringers first dropped and I was excited to play through the story again on Scholar since it was my favorite job at the time.

    I took one look at the skill changes, counted up all the damage buttons and everything that was taken away, and immediately swapped to being a dps main.

    Sad in hindsight but things haven't gotten better since
    (10)

    Watching forum drama be like

  8. #8
    Player
    GoatOfWar's Avatar
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    Jul 2022
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    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Dogempire View Post
    God, I remember when Shadowbringers first dropped and I was excited to play through the story again on Scholar since it was my favorite job at the time.

    I took one look at the skill changes, counted up all the damage buttons and everything that was taken away, and immediately swapped to being a dps main.

    Sad in hindsight but things haven't gotten better since
    The only thing we can do is quit playing healers. After all, we're no longer their target audience. There's no depth or room to optimise healer gameplay at all because they're tailored to new players. They made both the skill cap and skill floor as low as humanly possible.
    (3)

  9. #9
    Player
    Rithy255's Avatar
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    May 2022
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    2,126
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by GoatOfWar View Post
    That didn't seem to be a problem when they removed scholar's damage buttons. There were people who liked having those buttons.
    I can agree I just know people will complain either way when adding buttons to healer, I generally avoid healers unless i want a instant queue time (I swear it says tank in need but I'll wait like 3 minutes still)
    I personally would like small rotations/procs and more stuff to do on healer, theirs a actual divide of people who don't want more damage buttons on healer.

    Weird because most people I've talked to in game, say they don't like playing healer because of the responsibility, but I don't like playing it because it's so boring... I feel like the changes weren't really aimed at making healer players happy more making healer more easy to pick up but it doesn't really work because people are still at a casual level not wanting to pick up healer because of responsibility.

    Having something like a simple on healers that are also pretty engaging from a DPS perspective would make healing feel more well rounded as a job, I believe healing the act of it, is pretty easy at this point, if we designed the game for lets say a really new healer, all they're going to generally do anyway is spam cure spells so adding a "Small rotation" to one wouldn't really hurt the new player, I don't really know "who" the one button rotation style is designed for, It's just there to make "healer easier for beginners" but again healers that are new hardly dps anyway.


    lastly I can't say confidently "most people like that buttons" I've watched a few videos and seen comments complain about how adding buttons would make healer complicated in savage (I don't play savage healer), because they need to focus on healing more in harder fights, now again I don't really know I've only played healer casually because it's not something that currently appeals to me.
    (0)

  10. #10
    Player
    GrimGale's Avatar
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    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rithy255 View Post
    I can agree I just know people will complain either way when adding buttons to healer, I generally avoid healers unless i want a instant queue time (I swear it says tank in need but I'll wait like 3 minutes still)
    I personally would like small rotations/procs and more stuff to do on healer, theirs a actual divide of people who don't want more damage buttons on healer.

    Weird because most people I've talked to in game, say they don't like playing healer because of the responsibility, but I don't like playing it because it's so boring... I feel like the changes weren't really aimed at making healer players happy more making healer more easy to pick up but it doesn't really work because people are still at a casual level not wanting to pick up healer because of responsibility.

    Having something like a simple on healers that are also pretty engaging from a DPS perspective would make healing feel more well rounded as a job, I believe healing the act of it, is pretty easy at this point, if we designed the game for lets say a really new healer, all they're going to generally do anyway is spam cure spells so adding a "Small rotation" to one wouldn't really hurt the new player, I don't really know "who" the one button rotation style is designed for, It's just there to make "healer easier for beginners" but again healers that are new hardly dps anyway.


    lastly I can't say confidently "most people like that buttons" I've watched a few videos and seen comments complain about how adding buttons would make healer complicated in savage (I don't play savage healer), because they need to focus on healing more in harder fights, now again I don't really know I've only played healer casually because it's not something that currently appeals to me.
    There are so many mechanics that you could introduce that would liven up healer "Filler" gameplay that would not require any sort of complicated rotation. Hell, they would not even require any additional assets! We have 5 different spell effects for the same spell already, they just replace your nuke animation when you level up!
    (6)

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