Level sync can only do so much. Level 50 has been reduced to being almost as simple as level 15 at this point. You can't recreate the original experience. If instead of level sync we had stat sync so we could do run CT with level 90 skills at level 50 damage and HP, maybe that would work.
I'm glad to hear it, you should be onboard with my idea since it's designed to change nothing for people like you.
It doesn't seem relevant.Maybe you should check out the other thread on this topic.
The conversion your quoting was discussing if roulettes should offer an entertaining experience. The proper analogy isn't a crafting system that only some people like, it's a crafting system that no one likes. If I were to use an argument similar to "roulettes can be boring for everyone because they fill queues" it would be no different than saying "crafting can be boring for everyone because it contributes to the economy". When you spell it out, it doesn't sound very good.You're entitled to feel one way or another, but that doesn't mean someone else is at fault for that feeling. Some people don't like gathering or crafting. That doesn't mean the system is poorly designed.
This is all besides the point again because, as I said the last time we discussed this:
"Also, why does it even matter? If a new idea is not making things worse for anyone, but better for me, who is losing out? No one."
If you have a problem with the idea, let's hear it. If you don't, then it doesn't seem like there is a problem.
And that's why reasonable people don't make arguments like this.I like pineapple on pizza. Other people don't. That doesn't mean it's a horrible idea and it should never be done.
Would that apply to your participation in this thread? No, you seem to care about the subject, so you're putting in your opinion to defend your stance. You should expect the same from other people. If players care about the game, they will suggest improvements.If you feel negatively about something, maybe you need to just stop doing it.
Maybe then, this is near the top of the list. The game is built on roulettes. You're expected as a player to spend a considerable amount of time in roulettes. If roulettes are supposed to be a more or less everyday experience, they should absolutely contribute to every player's enjoyment. That's just how games work.There are certainly more pressing issues with the game that could use attention.



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