I'd say the issue with older content is that as the game keeps going and keeps adding stuff and increasing numbers, the experience stops being the same. Not in the sense that "Oh, kids these days don't know what a good Coincounter boss was". But rather that the skills you had before are no longer the same. The job's feel is no longer the same, often due to them reworking it. And the synched down experience makes a lot of people feel like the content is boring, as their jobs have been watered down to their base classes.
Because otherwise, you're right. Hell, the Roulette system even encourages people to play older content and help people, and you have relics and other sort of content made to make you run older content and keep it alive. Not everything has to be relevant. BUT I'd argue that maybe stuff should be fun. And a sure-fire way of discouraging people from playing older content and leave it dead in the water is by making it/leaving it in a non-fun state.
I know suggesting stuff is about as useful as arse all, but maybe if they allowed people to have their skills while synching stuff down. Maybe if there were rewards added to those older contents to keep them interesting. Or, you know, just stuff to make people feel like it's worth engaging in them.
Take what you said about the relics. You're right, of course, but most people just unsynch half the stuff required. Light farming for Anima? PF a group of people and run Alex Savage unsynched. Running the dungeons or trials for Anima? Unsynched. Do Tam Tara for the Zodiac weapon? Unsynched... Khloe's diary? It gets Unsynched too and people spam the same instance over and over with those other points. So that older content isn't exactly "alive" anymore, and the people who run them for other stuff go for the quickest route. And grinding poetics is literally just a matter of running Bozja or doing roulettes, nothing major about that there. When Anima was content, it was tied to Tomestones of Lore and stuff, which demanded a bit more of a grind than Poetics do.
Editing bc lol post limits :P
Hold it there buckeroo ;D I ain't that sort of hypocrite!
Okay, that thread was a thing and it didn't really work out that much, but there's a key difference between "Hey, you're doing a lot of flaws in succession" and "This is utter garbage". And people in these threads really need to stop painting the situations like that's what happened. No one said that.
The only thing that people were saying was that constantly looking back at their old glory doesn't excuse them from being called out when stuff does happen. It wasn't directed at the devs. It was directed at the community who kept sweeping problems under the rug. Otherwise? Yeah! I agree with you! The devs HAVE done quite a lot to be thanked for. Not many people will agree with what you're excited about, but that's alright. But the reverse side of that coin is being as fair toward the places where the game needs to improve upon. And dismissing people who say as much is just as harmful as when people only focus on the negative aspects.
...ok, deja vu... this was the exact same sentiment I expressed when I made that thread...