Results -9 to 0 of 91

Threaded View

  1. #11
    Player
    ShinyChariot's Avatar
    Join Date
    May 2016
    Location
    Gridania
    Posts
    84
    Character
    Ursula Callistis
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Midareyukki View Post
    ...For example, Endwalker's plot.

    Endwalker's plot was pretty sus, but it's just competent and hit enough emotional highs for most people to accept that it was a good story and leave it at that. They're not really going to be thinking about every detail of it, just the highlights, not whether or not it made sense in the long run or was narratively earned. I'm pretty sure if you asked someone like Mauler to break down everything wrong with where the plot went for Endwalker, we'd have a several hour video on our hands. Despite the fact the more I think about it, the more dissatisfied I am, I must concede it did its job and there's not much point in wishing it had been something different, maybe you can hope the writers pick up on some of the feedback and touch up their writing, but after the Lore QnAs and such, I'm just hoping the quality doesn't drop further.


    I disagree with the sycophantic defending of the devs and the game itself, but I also disagree with the angry mob energy from the posts criticizing things like the EW server issues which were due to a lack of semiconductors which is an acceptable reason for this sort of issue, and it wasn't even that bad at launch. Most people who are used to launch dates are used to that sort of thing.

    I also find it funny people talk about Yoshi P like he's sitting in the office late at night programming Viera hats on his computer. He's the producer, has people working under him, and he's working on other projects and responsibilities. He's not reading every single line of code that's going into the game. The people working on the game are people and while they might find something wrong and find a solution to the issue (which is a laborious task itself), sometimes they might not know what's wrong with something until it's out there and the players see it. They're most likely trying their best but sometimes coming short of expectations, and I mean, who here doesn't empathize with that? Overall we have many things to be thankful for, and this isn't me white knighting the game or the devs, I'm just saying "Shit happens" and the team is treating us very graciously despite not hitting every mark. We shouldn't be posting criticism in a pitchfork and torches tone because that just sets up the other demographic of players to go to war instead of having a discussion. I think we all have a responsibility to approach things in good faith. If you have criticism, state the criticism, but don't slather it in a coat of "You're an incompetent dev team" because that's toxic af. I'm very sure the validation of fans is something the devs desire the most, but if people start tacking on "You're hurting your own game" and "You're disrespecting the fans by not being perfect" to the criticism, be it true or not (and it's not), they're being extremely counterproductive and abrasive. It's not necessary at all.

    Like it or not, it's a constant dance of things going wrong or being unsatisfying for the players and the dev team finding the best ways to implement things while juggling everything else they need to do going forward.
    (10)
    Last edited by ShinyChariot; 10-23-2022 at 10:06 AM.