There are a few other abilities to add to the rotation as well. The first two are simply ways to increase your Beast's damage. The third might be a DPS loss, but good in a pinch to get a personal shield.

There are two additional Beasts that aren't part of the main rotation, too.

First off, the short cooldown for Beastmaster is in the form of Beetle



Essentially, the Beetle is a half-shield, reducing damage taken by 50% until the Beetle's HP is reduced to 0. The level 74 trait simply lowers the damage taken specifically by the Beetle, letting it last a little longer. The % reduction may be too high, but you get the idea.



Mandragora I used for two abilities, one being the ranged attack for Beastmaster. If we went with a whip instead of a shield, we could use the whip for the ranged attack but for now this works.
Photosynthesis is a small heal at the radius of Leylines, also with a small damage mitigation. Anyone could use the heal, but the mitigation for now is just personal for now.


As for personal cooldowns:


Heart of Nature is simply the tank stance for Beastmaster.
Caged Heart is a longer cooldown, but can also be spent to heal and increase movement speed.
Apex Predator is their invuln, inspired by one of Lyon's abilities in his fights.
While similar to Living Dead from DRK, there's not a way to bene out of it. If they use it, they must Duel or Die. Bloody Victor may be a little too much, but its fun one way or another.
Wild Determination is simply a heal on a cooldown, meant to be used the lower your HP.
Break In is best used well before tankbusters, to give time for it to build up, if you know the fight well enough to know the timing.

That's mostly it for Beastmaster's skills. Heavily inspired by Lyon and other fun stuff from Bozja, but it is a proof of concept for how it could be implemented.

There's also this because there was a leftover capstone to fill.