A lot of their spells are AoE as well
Comet is typically a lower-level version of Meteor, which is actually a Time Magic spell, but BLM has that on lock with their LB, presently.
Time Bomb is another cooldown that coincides well with Countdown, high damage on a delay.
A good amount of their spells have various types of CC, particularly Slow, Immobilize, and Stop.
Temporal Entropy is a lower damage, AoE version of Time Arrow, usable in a pinch if the time mage's Dots are about to expire.
Gravity Well is inspired by Zeromus from XII. Similarities with AST's Gravity will be discussed later on.



Gravity Ball possibly upgrades to Black Hole at some point, inspired also by Zeromus (this time from IV), as well as something that ties in with how I picture Time Mage's Identity. The radius of Gravity Ball does seem like a lot but I did also imagine it being similar to Earthly Star; It could easily be reduced but the similarities are intentional based on the explanation below.
Gravity Crush is simply a way to actually do damage with Gravity Ball, probably also their biggest AoE damage dealer.


For beneficial Spells specifically, there's a few:



Old Wounds is a simple regen effect, but on a cooldown since I couldn't think of an easy way to add a cooldown onto a gauge increase for something spammable.
Haste's percentage boost is debatable. I considered having it be single target and giving a boost to the Time Mage for casting it on an ally, like Clemency.
Contingency is something I wanted to play around with. there may be other ways to handle it, like giving a short window where they could raise an ally after death, but having it be a Reraise type effect requires forward thinking and awareness. If we leave it as is, we could maybe also remove weakness from the raise like how it works in BSF.