Hello again!

Back with another job concept, this time for Time Mage, since Green Mage, Ranger, and Sword Saint were all a lot of fun to make.

Again, potencies are only to show flavor, not to show the actual power of the job, as that would require a significant amount more math than I want to go for

To start off, Time Mage's whole deal is time, obviously, so it would make sense for them to be a dot mage.



Nothing too complex there. I chose Bleed since it was a Time Magick in XII, and Demi is a version of Gravity in certain games. Temporal Corrosion is AoE, and Recall Agony is just a cooldown spell to do pretty heavy damage if you're properly keeping your dots up.




Two of the bigger core mechanics for Time Mage as well are Countdown and Deja Vu.

Countdown functions like Spell-in-Waiting from e2, with a potency boost. In its current iteration, Countdown takes a full GCD and boosts the next spell's damage by 500 potency, and putting a 6-second delay on it, snapshotting buffs at the time of casting. This does activate the recast time for any spells with a recast time of longer than one GCD.
Countdown changes the spell itself

Deja Vu repeats the effects of the last spell cast, generally at a flat potency. Just off-global damage based on the spell itself. Deja Vu's action changes to match the spell, like how Tsubame-gaeshi works with Sam.