Hello again!
It's fun to make fake jobs like my Green Mage and Ranger, so I wanted to mess with another one. And since I've been running Orbonne a lot lately going for a glam piecethat still eludes me, I settled on the Sword Saint!
To start off, for high concepts with this version of Sword Saint: Current iteration shares Maiming gear but could easily work with Caster gear, which should make sense thematically after reading the idea behind the job. Of course the Sword Saint is strength-based in Tactics, hence settling on Maiming.
Wielding a single Knight Sword, the Sword Saint is slow and strategic, dealing high weaponskill damage with no off-global damage. The best way to explain the core mechanics is with Traits for this one.
The Sword Saint uses MP for a lot of their weaponskills, but has no weaponskill combos like other melee. Instead they are more free-form with their abilities, to an extent. Their executed weaponskills are marked, likely on their job gauge, and the more unique weaponskills they use in a row, the more their damage increases.
Their combo ends once they execute a weaponskill in their current combo. It might also lower their damage dealt or make them unable to begin another combo, not sure yet.
In terms of their standard abilities, here's most of their weaponskills (potencies are mostly to show flavor, take them with a grain of salt)
These encompass the majority of the Sword Saint's offensive abilities. most of them use MP to execute, with a pretty hefty cost for them. Some have cast times and deal slightly more damage or have good bonus effects, some are instant with positional damage.
The higher overall damage is due to the slow, constant nature of the Sword Saint's damage, with all of their damage coming from the GCD.
They also have a set of weaponskills to recover their MP, since they don't recover MP in combat naturally.