Quote Originally Posted by Curinteru View Post
SE talked about button bloating and having too many oGCDs. However, we, main DRGs, don't want our job to change because we love it.

Well, I have the perfect solution to both opinions:

Just make Spineshatter do no damage and have 2 or 3 charges (they could even be shared with Elusive jump). BOOM! perfect DRG, we suppress having to weave Spineshatter and we win some mobility without touching a job which is already (almost) perfect.
While I don't hate the idea, if the job is already wholly loved as is, why would removing some of its decision making and reducing its APM by a cast per minute be a good thing?

It's not as if SSD is hard to weave as is, and it still has 15 seconds' span of leniency for mobility purposes, such that between it, DFD, SD, and EJ, DRG is already quite the mobile job.

The main "problems" the devs mentioned of DRG at this point, now that Mirage Dive and Jump have been consolidated, were not that it was button bloated, but simply that it had designed itself into a wall, leaving it no apparent direction in which to further develop.