I just noted the latter just a few sentences away from what you've quoted.
And generating an extra Eye in those situations can do as much harm as good, as now your LotD would be desynced from Lance Charge (which you'd not have popped with that "pull almost dead").
What part of "there is no reason to hit MD before [entering an already-prepared] LotD" suggested otherwise? That was my point; HJ's timing vs. Geirskogul is inconsequential outside of the rarest of rare situations because you have 15s in which to dump HJpart2 (MD). MD therefore ends up just making the job that much easier, rather than actually giving any further opportunities for skill expression. It's a jiob built to hit things on CD, with core components now functioning only to make things easier to hit on CD.You don't use MD with 2 eyes up, you use LotD and then MD.
That wasn't quite the case before, and I therefore prefer that earlier form of the job. It wasn't a huge difference, but it was still, imo, a favorable one.
Ahh, okay then.I don't think you have understood my suggestion: RT/DF do not give a scale on their own
Sorry, got confused by the "just have Draconian Fire give us a scale when these weaponskills [antecedent: RT/DF] are used," followed by "it's probably better for scales to be granted by RT/DF." Describing what you intended as the "Leaden Fist treatment" was kind of confusing in that Leaden Fist is a simply "+100 potency on next <Weaponskill A>" procced by a separate weaponskill used at the same point in combo as the benefiting weaponskill, which is more like TT/RT, rather than WT>RT or FnC>RT.
Which, again, now requires no management. There's no value in holding MD unless your Geirskogul was already forcibly desynced, etc., etc. That seems to me comparatively lackluster compared to the likes of Stormblood DRG and its noticeably more, and more varied, damage windows. Again, not a huge difference; I merely brought it up as we'd been discussing what we liked before, like from now, and would like in future.Except very special cases (some DSR phases for example), they do not fall out of raid buffs...
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100% agreed.But no one is saying that they can't change the job. What the playerbase is suggesting is for them to ask for feedback before implementing the changes. For them to be open about it and to take our opinion and thoughts into account. And most importantly, for these changes to happen at the end or beginning of an expansion, not in the middle of one after having given us a new version of the job. Unless a job is broken and needs help, extensive changes should not happen when we've barely had a year to enjoy the new tools given to us in EW.



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