Having LotD end right after the last NAS is literally Enshroud. We don't want to be RPR 2.0 with oGCDs, and doing so would make LotD less relevant since the ideal situation would be to make LotD interact more with other parts of our kit like our GCDs.
No, it doesn't have to do with mobs being gathered. It has to do with the fact that it is HJ (and MD) the abilities that generate eyes, not GSK. It is very common for a pull to be almost dead by the time your HJ comes back on CD and getting an extra eye in this situation will likely guarantee extra LotD windows. This is why in content like dungeons you want to go this route, to ensure the maximum amount of Life windows possible, and this is also why it's done in DSR in order to squeeze more eyes and thus more Life windows or in P3S before adds for the exact same reason.
You don't use MD with 2 eyes up, you use LotD and then MD. Making HJ give the eye directly means that GSK must always come before HJ or we overcap eyes. If we, once again, take DSR into account, you come back from a mechanic and now you have 32s to deal damage... you want HJ to be your first attack to ensure you get that extra eye at the end of this phase. If GSK had to be used before, you'd lose one eye that you could've had. Thus making HJ give the eye directly and always force DRG to use GSK before HJ is removing job flexibility, even if full uptime scenarios can perfectly go GSK > HJ, but the game is not always composed of full uptime scenarios. Removing MD would be a huge mistake.
Except very special cases (some DSR phases for example), they do not fall out of raid buffs, they're just used in different order.
Forcing GSK > HJ all the time is removing variability from the job, and I know several people in the JP DRG forum asking them not to touch it because they prefer going HJ > GSK all the time regardless.
I don't think you have understood my suggestion: RT/DF do not give a scale on their own, they can only give a scale under the effect of Draconian Fire, just like Leaden Fist. Bootshine only crits with the Leaden Fist buff on. Nothing changes at all. It's the exact same thing but instead of having an initial TT with 230 potency, you have a RT with 280 potency. Nothing else changes. It's purely an aesthetic change because having a random single TT (or 2-3 if there's long downtime) over the course of a fight makes no sense.
It should be a permanent upgrade. Which other job uses a weaponskill only once and never again in their rotation? I guess RPR's Harvest Moon, but that's a special attack reserved for specific moments, not a required thing. Blood Stalk does fall in the TT category I guess, but it doesn't look awful like TT.
The opener would be:
1. RT > 2. DE (LC + DS) > 3. CS (BL) > 4. WT (GSK + LS) > 5. FnC (HJ) - Draconian Fire granted here as usual - > 6. RT (DFD + MD) - one scale granted here - > 7. VT (SSD + LS) > 8. HT (SSD) > 9. FnC > 10. WT - Buffs fall off right after this GCD is performed, Draconian Fire granted here - > 11. RT (WWT) - second scale granted here.
Scale generation is completely unchanged.
But no one is saying that they can't change the job. What the playerbase is suggesting is for them to ask for feedback before implementing the changes. For them to be open about it and to take our opinion and thoughts into account. And most importantly, for these changes to happen at the end or beginning of an expansion, not in the middle of one after having given us a new version of the job. Unless a job is broken and needs help, extensive changes should not happen when we've barely had a year to enjoy the new tools given to us in EW.