What I want for dragoon is for Life surge to be kept as it adds a bit extra to think about when going about the rather simple rotation, I would like star diver to remain as is with the animation lock as I like having to plan my movement around that skill since I can't double weave and I have to be pretty safe when doing it and also making sure it's not naked. I would like to see better SFX and VFX for wyrmwind as it doesn't feel punchy enough. I would like battle litany to be changed to not be a crit buff I just feel it's not really that good in that state. Then I would like a personal mit or raidwide mit for dragoon Other than that I'm happy with how it is.

As for the reasonings I think the reasonings are really important depending on what they give. Knowing what they personally want for a job is important information to know. Because then we have a better grasp of what the job should be offering, Do they want the job to be harder to play? Do they want it to be an easier job? how do they classify difficulty? there is a lot of questions without answers that I'm hoping to get even if they change dragoon in a way I don't like If I know what their philosophy and general idea for what dragoon should be is. I can right then and there decide if their vision of it is for me. I hope they give us that kind of information going forward because a lot of the changes are confusing and make no sense cause we really just don't even know what they want each job to offer and what they want them to be. With 19 jobs and soon to be more in ff I'm sure they want to cover as many different playstyles/ difficulties as possible so everyone has something they can enjoy gameplay wise.