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  1. #1
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kolsykol View Post
    I fail to see what it has to do with laziness..
    I made a post about this actually.

    https://forum.square-enix.com/ffxiv/...ZY.-Here-s-why

    The tl;dr is that the devs are making changes to the jobs - of which SAM is but the first in a series according to what Yoshi P. has said - with the intent of making future iteration and innovation easier. Addressing SAM specifically, Kaiten was removed because it was "restricting" future skill/ability creation for as-yet-unreleased expansions. So, in order to make the lives of the job devs easier, the decision was made to just remove Kaiten. This isn't to say that job design and balance is an easy task, as it's not. But the underlying thought process behind it is one of laziness. It's a laziness that led to the current state of tanks and healers and it's now spreading to other jobs. The devs are no longer designing something with "fun to play" as the primary focus, but rather they are concerned about "upcoming issues that may or may not arise in the future."

    This is a lazy way of doing things, as it's the easiest possible thing they could have done. Instead of altering Kaiten in some way that preserves it's role while simultaneously making it less restrictive, they chose to remove it outright. They could have done any number of things to reign in the supposed power that Kaiten has. The best option would be to abandon their ridiculous focus on two minute burst cycles. Of course SAM damage is going to be nuts in 6.0. It was bad enough that we got second charges on Meikyo and Kaeshi, but with every raid buff also leaning into a two minute burst cycle plus the insane damage of Ogi/Kaeshi Namikiri, it's only natural that SAM - as a heavily raid-buff-reliant job - would see bigger damage spikes. It's like they didn't think the 6.0 changes through and realize that SAM's would be dumping all their charges under buffs. If SAM was still locked to it's old 60s cycle from 5.X then the damage variance "problem" wouldn't exist and any alleged problems that Kaiten brought to the table would be drastically mitigated.
    (8)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

  2. #2
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Rongway View Post
    The Localization team is aware of this and have it on their TODO list. See: Thread: Tsubame-gaeshi tooltip is incorrect
    The devs have responded to someone's feedback??!! When?! Who!?? What else have they addressed without our knowing?!?!?!
    (3)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,163
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by xAFROx View Post
    The devs have responded to someone's feedback??!! When?! Who!?? What else have they addressed without our knowing?!?!?!
    The localization forum has actually had a much higher response rate than usually lately (that is mostly to say, at all).
    (2)
    Error 3102 Club, Order of the 52nd Hour

  4. #4
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by CelestiCer View Post
    True. This means that plenty of other hittable none boss Job-NPC's throughout your gameplay can cast plenty of skills similar to our jobs for immersion... but sure they don't need to no. We can also just call it " Lazy changes " in many ways.

    But, I am deeply comforted that their " TODO " list has fixing this description. Pretty much solidifying their intent to keep Kaiten removed, which fixed practically nothing.

    Give them a good pat on the back for us will ya.
    must be new lol
    loads of NPC don't change
    overpower still a cone to some,rogue/ninja npcs still have poison stances,Squadron spam stormblood role skills the list goes on
    (0)
    Last edited by Duskane; 06-20-2022 at 09:22 AM.

  5. #5
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Rongway View Post
    The localization forum has actually had a much higher response rate than usually lately (that is mostly to say, at all).
    Oh.. just localization? Has there been anything about them taking in the recent feedback on SAM besides the tooltips being uncorrected?
    (2)

  6. #6
    Player
    Hezhi's Avatar
    Join Date
    Aug 2015
    Posts
    125
    Character
    Hezhi Lann
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Quor View Post
    the intent of making future iteration and innovation easier.
    Didn't they say exactly that when they gutted every single healer, and now 3 years later they're still in the same pitiful state?
    (3)

  7. #7
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Hezhi View Post
    Didn't they say exactly that when they gutted every single healer, and now 3 years later they're still in the same pitiful state?
    I don't know. Maybe? It's been awhile. All I remember specifically was the devs noting that one healer (SCH) was simply too dominant and that it was locking the other healers out of a slot (or more specifically, running anything without a SCH - which is to say as WHM+AST - was avoided like the plague). It was a similar reason given for the removal of damage-type debuffs. Much of the job balance that happened in ShB came about as a response to the hard-locked six-job setup that arose in SB. WAR/DRG/NIN/BRD/SCH/AST was so dominant at the end of SB that SAM, WHM, BLM and MCH (to a lesser extent) were actively being excluded from parties due to a lack of synergy. SCH was so dominant because of it's crit rate boost, the power of shields and it's ability to do so much damage while simultaneously covering so much healing via the faerie and it's oGCD's. AST was there for the stupid good Spread Balance openers (and hopefully re-openers), while DRG provided a further crit buff, single target damage buff and piercing debuff for BRD (who also buffed the party) to take advantage of. Then of course NIN brought the aggro control that let the tanks stay in dps stance along with the ever-valuable TA, while WAR brought the slashing debuff to boost themselves, the other tank and the NIN (allowing them to exclusively use their highest damage combos).

    Looking at it through that lens, it's easy to see the path the devs took in terms of ensuring that every job is equally viable so therefore no one will be excluded. Because exclusion happened quite a bit in SB. This is a noble goal in and of itself but it's being taken too far, and the result is the even-further homogenization that we have today. Whether or not this was done with making future iteration easier in mind is something I can't say, nor do I remember anything being said about it specifically. But I also haven't seen every PLL or read every interview, so it's certainly possible, and given the state of things now in Endwalker, more than probable.
    (4)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

  8. #8
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    NPCs having old Job mechanics is a bad unusual thing that's not been done before? Don't step into Squadron content... you'll get a heart attack.
    (1)
    Mortal Fist

  9. #9
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by xAFROx View Post
    The devs have responded to someone's feedback??!! When?! Who!?? What else have they addressed without our knowing?!?!?!
    Seems like the Kaiten feedback would be better noticed via replies to that thread now honestly, since the job forums extremely rarely seem to get commented responses.
    (2)

  10. #10
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by RobynDaBank View Post
    NPCs having old Job mechanics is a bad unusual thing that's not been done before? Don't step into Squadron content... you'll get a heart attack.
    Appeal to tradition isn’t a good argument for something being the way it is; just because that may have been the case with other actions before doesn’t mean it still makes sense for those inconsistencies between actions used by the enemy versus the player.
    (3)

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