Other threads about 6.10 → 6.20+ DragoonI tend to write detailed posts that don't fit well as basic replies to megathreads. But I want to link these other threads about 6.20 Dragoon that already exist, and whose discussions should also be considered:
Context for these discussionsGame Director Yoshida statements during "Live Letter LXX" and "6.1 Patch Notes Reading Stream", based on 3rd-party translation work by Iluna Minori of FFXIV Reddit Discord:
[...] we can't just put too much adjustments without going through discussions on whether the changes are valid or not, and we're doing the same for DRG coming patch 6.2...so I'd like you all to play on the jobs for a bit, and tell us whether we went too far or not, and I'll appreciate if you can honestly tell us so.[...] for DRG, they will have to think further on how to adjust them, and its complexity which makes them change majorly on animation for now.Jobs that are deemed too busy like DRG or AST are currently under discussion from dev teams as well, so you can expect more changes for Patch 6.2
First of all — how "busy" does 6.10 Dragoon actually feel?ie... How are other players feeling about it now — especially those with less-ideal connections?
I think that Dragoon's burst windows (especially the 2-minute window) had gotten slightly out-of-hand in 6.00, due to the extra charges, extra actions, and Jump animation locks.
I believe that the indicator for this was that it got to the point that the frequent advice that I saw in response to "How do I fit everything into my burst window in X or Y encounter??" was along the lines of "Well, lol, if you can't double-weave Jumps natively, then install [this-or-that 3rd Party Tool for latency reduction effects]".
I personally feel that the reductions to Jump-action animation locks in Patch 6.10 resulted in heavily-mitigating this issue, to the point that I feel the "busyness" of Dragoon is now within the boundaries of "fair", even without "3rd Party Tools™".
However, I am fortunate enough to have a relatively good connection to the NA servers (70-80 ping on most days). Therefore, I'm particularly curious whether the changes have made the packed Dragoon burst window feel "workable" for all players. If you have a "less ideal" connection, how does 6.10 Dragoon feel for you?