You and they are both wrong, though. Killing the enemy is the core element of all PvP modes.
Killing enemes in Frontline: gives the killer +10 Battle High, and all assists +2 Battle High; reduces enemy tactical points by 8 (except Seal Rock); increases your team's tactical points by 8 (except Seal Rock); and of course removes that enemy player from the field for a time. They will not contribute damage or healing or buffs and they will not generate limit break. They will also have to ride back to wherever the fights are.
Killing enemies in Rival Wings: contributes to stacking your Soaring and Flying High buff; denies that enemy the ability to damage or protect mechs or other objectives; prevents that player from gathering or spending CE on mechs; and as before removes them from the field, and requires them to ride back to the fights after they respawn.
Killing enemies in Crystalline Conflict: increases their death respawn timer by 1 second per death; and removes that player from the game for an extended period of time, during which they cannot participate in fights and do not generate Limit Break. Additionally, several classes' Limit Breaks end immediately on their death, including Scholar, Summoner, Bard (as well as Bard's mundane songs), Astrologian, and Sage, resulting in them being high priority targets if they have activated their Limit Break.
The fact that people do not generate Limit Break while dead, and they stay dead for longer each time they are killed, is an enormous element to winning Crystalline Conflict. Even just 12 seconds is an *eternity* when the maps are so small.
Denying enemy Limit Break gauge while you continue to build yours is literally going to win you tons of games. It's incredibly obvious if you have two of the same class in the game. If I pop Seraph around the same time as the enemy SCH, but we assassinate him while I kite and live, I will have Seraph again *long* before he will, which will give our team an enormous advantage in the next big fight.
Fixation on objectives over killing the enemy is the biggest noob trap in XIV's PvP systems. If you kill the enemy, you get the objectives for free. Because they can't contest them.


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