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  1. #1411
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by AnotherPerson View Post
    That being said, if they add more DPS skills with additional effects to our healing output, I would definitely prefer if there would also be a skill the sage can use to summon a mini target dummy during downtime or transitions. Hitting the target dummy will activate said skills' effects and also activate Kardion - which helps prevent any inconsistencies with not being able to use DPS spells that heals (example: Pneuma) for long periods of time if we ever get a case where the enemy becomes untargetable but is still inflicting damage. It would be even better if said dummy will also restore MP to the sage based on the number of hits it received at the end of its duration, making it a dual purpose skill that can be used during combat as well. Depending on how many more skills sage gets for DPS, it can open up a variety of MP-expensive spells to heal/shield as a caveat, and being able to hit a target at any point in time would fit in-line with this kind of playstyle.
    You know, something that could be done in a theoretical environment where there's more Kardia effects granted through DPS spells and other secondary effects from general DPS effects, like the Addersgall/Addersting generation to rename Eukrasia to Dyskrasia, and add Eukrasia which turns your DPS buttons into GCD heals that can be used outside of combat or during downtime.

    Eukrasia basically means "good" or benevolent whereas Dyskrasia is the opposite. So it's a little odd that Eukrasia turns your DPS spell into a DoT. In my concept, I'd rename the existing Dyskrasia to Paroxysm, and this would just make the naming conventions make more sense. But then you could make your "bad" spells worse with Dyskrasia, your "good" spells better with Eukrasia, and also convert your "bad" spells into "good" spells with Eukrasia as well. It's not something that would hold meta value, but it would allow for a more aggressive approach to building support and utility into their damaging spells.
    (0)

  2. #1412
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    here's something galling: paladin is getting a rework before healers. despite the fact healers need it more (1 job vs an entire role)
    (8)

  3. #1413
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Recon1o6 View Post
    here's something galling: paladin is getting a rework before healers. despite the fact healers need it more (1 job vs an entire role)
    Mostly so they fit into the 2min buff window like everybody else, but since "healers only heal" they don't need a 2min buff window and are perfectly fine as is... I'd like to say I'm being sarcastic, but there are people out there who may unironically think like this, so idk lol
    (1)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  4. #1414
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Recon1o6 View Post
    here's something galling: paladin is getting a rework before healers. despite the fact healers need it more (1 job vs an entire role)
    Explain why healers need it more? Like ... ok, I'm not saying healers doesn't need a rework. I will even say it would be nice if healers get a major rework ... but common now, it's fairly obvious why they need to rework PLD. It's pretty much a forgotten orphan that were left behind. Its output sucks, this tier bleed damage model just rip PLD to shred. Its support kit is badly out of date, too situational, and overall clunky. As a healer main, if I have a choice I would prefer not to heal a PLD. Up until now, PLD has always been my go to tank, and now I hate it. Frankly they should rework and get rid of this idea "PLD is a tank that can save/recover a run" because face it, when people argue about class balance nobody care about "saving a run" unless it's a RDM.

    Basically, PLD have an existential crisis. People will avoid to bring a PLD if they can. In fact, if you're part of the early clear crowd then it's not even a choice. And it's obvious they want to square that issue away before the next content circle so PLD main don't get excluded. That's the correct priority.

    Healers may think they're desperate due to this "woe is me, and only my trouble is the most important and gravest!" mindset but ... at the end of the day, every group gonna bring 2 healers.
    (0)

  5. #1415
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,205
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Raven2014 View Post
    Explain why healers need it more? Like ... ok, I'm not saying healers doesn't need a rework. I will even say it would be nice if healers get a major rework ... but common now, it's fairly obvious why they need to rework PLD. It's pretty much a forgotten orphan that were left behind. Its output sucks, this tier bleed damage model just rip PLD to shred. Its support kit is badly out of date, too situational, and overall clunky. As a healer main, if I have a choice I would prefer not to heal a PLD. Up until now, PLD has always been my go to tank, and now I hate it. Frankly they should rework and get rid of this idea "PLD is a tank that can save/recover a run" because face it, when people argue about class balance nobody care about "saving a run" unless it's a RDM.
    I dunno, maybe it has to do with the role being least played and there's a lack of healers in PF because no one wants to heal when it's too boring to do the same attack skill over and over and over?

    Quote Originally Posted by Raven2014 View Post
    Basically, PLD have an existential crisis. People will avoid to bring a PLD if they can. In fact, if you're part of the early clear crowd then it's not even a choice. And it's obvious they want to square that issue away before the next content circle so PLD main don't get excluded. That's the correct priority.
    AST loses their card variety.
    SCH loses their DoT gameplay. Fairy starts ghosting and AI becomes more clunky due to oGCD commands creating a delay in skill activation compared to manually controlling the fairy through pet GCDs to the point where it doesn't feel like a pet healer. It took over an entire expansion to address these issues, but fairy skills can still ghost on the player's end if they were used in succession.
    WHM offers nothing unique to the table when compared to the other 3 healers.

    PLD gets more holy magic. PLD gets more healing output.

    Ah yes, existential crisis. Don't get me wrong, PLD has obvious concerns, but don't act as if healers have minor problems when the whole healer role is effectively reduced to "press 2-1-1-1-1-1-1" outside of mechanics (THAT EVERY JOB has to handle). People avoid bringing a PLD, people avoid playing healer entirely.

    Quote Originally Posted by Raven2014 View Post
    Healers may think they're desperate due to this "woe is me, and only my trouble is the most important and gravest!" mindset but ... at the end of the day, every group gonna bring 2 healers.
    Yep, every group brings 2 healers. This is also why in PF, there's an abundance of parties just waiting for a healer to show up so they can start, but barely any of those spots get filled up exactly because not many people like the current iteration of healers. The ones who fill the role, in my experience, end up being bad at healing because, surprise surprise - they aren't healer mains, just people who want to start the party. I'm not saying people who main healers don't exist because they do (I love the aspect of managing healing), but they're far fewer in number lately exactly because people simply hate how boring the downtime can be for a healer. The downtime cannot be erased, but instead got magnified in basically every piece of content while healers simulataneously lost their DPS skills. It's simply not fun to play a healer, and therefore no one wants to play it. It doesn't matter if balance is good if the role as a whole sucks because balance destroyed the fun aspect of it. This is why people are afraid of PLD's gameplay being ruined and turned into a 2 min burst job. People are afraid it's going to feel just like every other tank and no one likes homogenization to that extent. Unsuprisingly, people can draw parallels to healer gameplay in that regard, except for healers, it's many times worse from a lack of damage skill variety once they enter downtime.

    Just look at SAM complaints with Kaiten. Kaiten doesn't even get pressed all that often, but it's still a centerpiece to the Samurai gameplay. People hate only using their gauge for Shinten, and using Shinten isn't even as frequent as using healer's attack spell. That should be an obvious example of how poorly healers are designed for the past two expansions.

    Honestly, the longer they take to update healers, the more I'm inclined to leave the role as well and never look back at it. Basic updates for this role take months to years to come out. I honestly rather play DPS or tank at this point like everyone else and ditch the role too.
    (12)
    Last edited by AnotherPerson; 11-26-2022 at 01:30 PM.

  6. #1416
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    ive yet o hear a healer overhaul idea that wasn't make them a wizard who has a heal spell and a resurrection spell.
    (0)

  7. #1417
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by AnotherPerson View Post
    I dunno, maybe it has to do with the role being least played and there's a lack of healers in PF because no one wants to heal when it's too boring to do the same attack skill over and over and over?
    Oh really, that's how you read it? Healer this tier ain't any more boring or exciting then it has been before, so not like there have been any change on that front. What CHANGED however, is the healers kinda ... need to heal this tier? Just a little more tinsy then usual, but apparently that's a bit much too ask for the green DPS.

    I'm personally fine with it. This is the first tier in a long while that I actually feel I "need" to heal, make me feel alive I tell you. As a healer main the PF's healer draught ain't my problem, more option for me I would say. Even if they are both problems, from a developers' POV having a class so bad the community may exclude it is a bigger problem, period.

    Quote Originally Posted by AnotherPerson View Post
    PLD gets more holy magic. PLD gets more healing output.
    That ... kinda my point. Class balance you always gonna lose something when you gain something else, and in case of PLD they're not getting new useful thing because they were being balanced around getting "useless" things. PLD needs rework because it was designed in the 2.0 and 3.0 days, and the raid paradigm had shift away from those times. The class itself pretty much need a redesigned to not feel like an oddball out.



    Quote Originally Posted by Selvokaz View Post
    ive yet o hear a healer overhaul idea that wasn't make them a wizard who has a heal spell and a resurrection spell.
    Just get rid of all healers then add a few healing spell to SMN and call it a day I say. Like everytime I see people mentioned it: trim down the healing bloat on healer, give it a simple DPS rotation ... I had this picture of a SMN light in my head.
    (1)
    Last edited by Raven2014; 11-26-2022 at 02:09 PM.

  8. #1418
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Raven2014 View Post
    That ... kinda my point. Class balance you always gonna lose something when you gain something else, and in case of PLD they're not getting new useful thing because they were being balanced around getting "useless" things. PLD needs rework because it was designed in the 2.0 and 3.0 days, and the raid paradigm had shift away from those times. The class itself pretty much need a redesigned to not feel like an oddball out.
    It had a mini-rework in 4.0, actually. And from then on, it became much more viable to play than ever before. You guys didn't just gain a new magical phase, your combos got reworked because they sucked, and you finally had an AoE skill that was actually good to use and not a non-damaging GCD.

    And guess what was meta in 4.0. It wasn't DRK, let me tell you, and WAR actually sucked until around 4.2.

    That said though, AnotherPerson is right when he says that PLD's stuff outshines healers, and tanks need to be dialed up a tiny bit. Especially on dungeons, dear god. BUT you're right also in that it doesn't fit the current fight design, and that I think it's a relic from 5.0. A LOT of stuff on PLD and GNB I feel is like... "It worked at lv 80. But then they added something new at lv 90 on top of the lv 80 rotation, and then forced them to still operate as though they were lv 80". idk if this makes sense? But to me it feels like so many things drift, you have awkward resource management and you have to make so many weird decisions because the game expects you to do what you used to at lv 80, but you're lv 90 and have more to do than what you otherwise did at lv 80.
    (9)

  9. #1419
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Raven2014 View Post
    Basically, PLD have an existential crisis. People will avoid to bring a PLD if they can. In fact, if you're part of the early clear crowd then it's not even a choice. And it's obvious they want to square that issue away before the next content circle so PLD main don't get excluded. That's the correct priority.
    The entire Healing Role has been in an existential crisis for four years now, two expansions.


    Quote Originally Posted by Raven2014 View Post
    Healers may think they're desperate due to this "woe is me, and only my trouble is the most important and gravest!" mindset but ... at the end of the day, every group gonna bring 2 healers.
    You say people are actively not playing Paladins? LOL. People legitimately aren't bringing healers to runs at all. Single healer EX is relatively common.

    WHM was actively avoided for multiple expansions.

    But like we said in our Double Standard post on the healing forums, Hydaelyn forbid a tank have an issue, because then it gets fixed really quick (With the exception of the Bastard Child Dark Knight and Living Dead).
    (10)
    Last edited by Deceptus; 11-26-2022 at 10:51 PM.

  10. #1420
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,390
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Raven2014 View Post
    Basically, PLD have an existential crisis. People will avoid to bring a PLD if they can. In fact, if you're part of the early clear crowd then it's not even a choice. And it's obvious they want to square that issue away before the next content circle so PLD main don't get excluded. That's the correct priority.

    Healers may think they're desperate due to this "woe is me, and only my trouble is the most important and gravest!" mindset but ... at the end of the day, every group gonna bring 2 healers.
    Yeah sure, let's talk about PLD and how they don't fit into the 2m Burst Window that actually destroyed balance in this game. Typically they're doing this fix because PLD was a massive outlier in terms of clears done mainly because of the following:

    1) Boss HP was WAY too high, even for Week 1 World First Groups. They had to rely on Crit Variance to clear the fight, even using perfect play and uptime strategies.

    2) PLD was an outlier because of the fact in Phase 2 you get a major buff; PLD can't fit their entire burst into the window of other jobs because it's 11 GCDs long. This means some of PLD's damage is left out compared to other jobs who can fit all their potential damage inside of burst phases.

    All the other tanks can fit their damage into the burst window. PLD can't. What do you think the emergency buffs were for to their Confiteor combo?

    As for Healers, they're in a far worse position in PLD if you look at their kit. If you played Healer and took a minute to figure out what each and every single thing in the role's kits does, you'd see that it's about 90% Healing for nearly all Healers. Their two damage buttons are just a DoT and a generic attack spell. They've been desperate for something new for the role for years.

    One last thing before I go, too: Don't act like Healers share that same mindset and generalize it.
    (7)

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