Quote Originally Posted by Raven2014 View Post
That ... kinda my point. Class balance you always gonna lose something when you gain something else, and in case of PLD they're not getting new useful thing because they were being balanced around getting "useless" things. PLD needs rework because it was designed in the 2.0 and 3.0 days, and the raid paradigm had shift away from those times. The class itself pretty much need a redesigned to not feel like an oddball out.
It had a mini-rework in 4.0, actually. And from then on, it became much more viable to play than ever before. You guys didn't just gain a new magical phase, your combos got reworked because they sucked, and you finally had an AoE skill that was actually good to use and not a non-damaging GCD.

And guess what was meta in 4.0. It wasn't DRK, let me tell you, and WAR actually sucked until around 4.2.

That said though, AnotherPerson is right when he says that PLD's stuff outshines healers, and tanks need to be dialed up a tiny bit. Especially on dungeons, dear god. BUT you're right also in that it doesn't fit the current fight design, and that I think it's a relic from 5.0. A LOT of stuff on PLD and GNB I feel is like... "It worked at lv 80. But then they added something new at lv 90 on top of the lv 80 rotation, and then forced them to still operate as though they were lv 80". idk if this makes sense? But to me it feels like so many things drift, you have awkward resource management and you have to make so many weird decisions because the game expects you to do what you used to at lv 80, but you're lv 90 and have more to do than what you otherwise did at lv 80.