Quote Originally Posted by AmiableApkallu View Post
I think it's possible to approach this from both angles. The DPS angle is well-covered. The healing angle… well, I think there are relatively simple changes that could help. My favorite suggestion of the ones I've seen so far:



In the same way that no one is really asking for a top-tier melee DPS rotation for the healers, we can ask for a bit more healing without jumping all the way to 90% healing uptime.
We can certain increase outgoing damage to some degree, and this is a desirable outcome. Having more reasons to use the cooldowns we have, especially in casual content--not by making lethal raidwides and nasty bleedbusters or anything, but by just having damage be more frequent, would really provide a healthier experience for most healers. My point though is just that doing this won't have any noticeable impact on the fact that we'll still spend most of our time mashing 1 button more than every other button on our hotbar. It would take a gargantuan increase in outgoing damage to make any significant impact, like unavoidable raidwides every 5-10 seconds levels of increase, in order to shift the focus away from DPS, which is too drastic of a shift from the rest of the game.

So yeah, adding more reasons to heal is desirable, but it is in no way a solution to the DPS concerns.