Quote Originally Posted by ty_taurus View Post
The solution of "change content to demand more healing" is such a convoluted and excessive attempt at fixing what is very easily fixable by just giving healers a gameplay loop that is always applicable whether you're in an MSQ instance or progging Ultimate.
I think it's possible to approach this from both angles. The DPS angle is well-covered. The healing angle… well, I think there are relatively simple changes that could help. My favorite suggestion of the ones I've seen so far:

Quote Originally Posted by Sebazy View Post
IMHO the easiest solution there is to lean more on auto attacks persisting through casts with the ability to crit whilst also giving bosses short cooldown non-telegraphed tank busters and cleaves again.

Kaliya from Coil T11 during prog was a great example of how bosses should hit. It wasn't the hardest hitting boss of the time, but you needed both tanks to soak those cleaves initially and it was nothing like as predictable as what we have now because the bulk of the damage didn't have a huge long telegraph announcing it's arrival.

https://youtu.be/1WwRDVQotgo?t=15
In the same way that no one is really asking for a top-tier melee DPS rotation for the healers, we can ask for a bit more healing without jumping all the way to 90% healing uptime.