Quote Originally Posted by technole View Post
The canned YoshiP response would likely be "But Dosis is the best one of them all them because if you don't keep doing damage, you're not healing the tank"

In all seriousness, healer DPS is a larger issue they haven't outcome since the Post HW dismantling. Like this thread been eluding if you're not going to replace damage buttons than there needs to be more heal buttons you must press in all types of content, not just saving it for the last savage floor or DSR (which is arguable too as it's mostly do have enough mitigation game).
I think the response would fall more along the lines of "We want to avoid expanding on DPS related healer tools because we don't want players to feel obligated to deal damage."

Which is and equally bad response in all seriousness. The demand for healer DPS has nothing to do with action volume and everything to do with party damage taken, like with what you mentioned, and also because isn't dealing damage the point of SGE?

On forcing more healing buttons to be pressed, this is a failing solution also. Healers still press their DPS button more than all other buttons combined in Savage. It would take an astronomical increase to outgoing damage frequency to resolve that issue in Savage, and what about everything below Savage? How does healing stay fun in a dungeon run if Savage can't even output that much damage? What about a treasure map dungeons? FATE grinding? The MSQ? And even if we did increase the rate of damage taken to something like 500% or greater (not an exaggerated number), what do you do about the 10 years of content that's currently available? Let it rot?

The solution of "change content to demand more healing" is such a convoluted and excessive attempt at fixing what is very easily fixable by just giving healers a gameplay loop that is always applicable whether you're in an MSQ instance or progging Ultimate. If you come across a river, do you turn back, hop in your car, run to the nearest boat store, purchase a kayak, strap the kayak to the roof of your car, drive back to the river, drag your kayak over to the river, and paddle your way across, or do you cross the bridge that's 9 feet to the left? Because that's effectively the difference between the choices of changing content vs changing healers, respectively.