Quote Originally Posted by KageTokage View Post
I don't understand why there is such a huge aversion to giving healers more offensive abilities when tanks are getting them constantly.

I'd rather have a more interesting rotation then progressively bloating the amount of incoming damage so as to warrant having even more healing/mitigation cooldowns to deal with it because it just leads to the gameplay in "easy" content feeling extremely stale when you don't even need to use most of your kit.
Agreed but a major complaint among healers since SB where outside of certain fights like omega 3/4 healing has practically been nonexistant to the point that multiple savage raids have been cleared when current without healers.

healers weren't as up in arms in SB since sch still had a dps rotation and Ast had fun cards. Whm's had plenty to cry about in general in SB. The lack of healing to do issue has always played second fiddle to a more pressing issue in the healer role. In SB it was WHM. Shb onwards its the entire role being 2-1-1-1-1 etc

All the removal and homogenisation has done is further highlight how stale and shitty the game is on healers and how it drove way healer mains

Atm most content on healers is stale. All this patch has done is highlight the issues even more since all the freeloading healers were scared away in ex and savage. Currently the only reason this happened is a damn fluke when they misread my 6.1 question.