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  1. #1141
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Deceptus View Post
    If anything you want to give Protect to one set of healers (i.e. Regen) and Shell to the other (Barrier) to incentivize bringing one of each
    I think the split nonsense needs to go.
    Pure healers are currently basically shield healers without the good stuff (mit, free shields) while shield healers drown in regens and bring burst heals on top of mit and free shields. They didn't properly split the healers, they just made half of them straight up better. They either need to redesign the toolkits on a fundamental level to properly reflect the type or scrape their whole attempt at splitting healers into subroles. But since they want to make sure that even little Timmy who prefers to watch Netflix on his 2nd monitor needs to be able to easily spam all HP bars to full no matter which class he choses, you'll not see shield healers having a proper weakness - so they just ended up as "pure healer but better".

    Screw the split, give AST and WHM proper mitigation tools and let people play whichever comp they want without arbitrary healer splits.
    "You'll need one of each" my ass. SGE/ SCH is cheat mode starting at min ilvl while AST/ WHM struggles outside parties that mitigate extremely well and bring decent gear.
    (6)

  2. #1142
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rilifane View Post
    I think the split nonsense needs to go.
    Pure healers are currently basically shield healers without the good stuff (mit, free shields) while shield healers drown in regens and bring burst heals on top of mit and free shields. They didn't properly split the healers, they just made half of them straight up better. They either need to redesign the toolkits on a fundamental level to properly reflect the type or scrape their whole attempt at splitting healers into subroles. But since they want to make sure that even little Timmy who prefers to watch Netflix on his 2nd monitor needs to be able to easily spam all HP bars to full no matter which class he choses, you'll not see shield healers having a proper weakness - so they just ended up as "pure healer but better".

    Screw the split, give AST and WHM proper mitigation tools and let people play whichever comp they want without arbitrary healer splits.
    "You'll need one of each" my ass. SGE/ SCH is cheat mode starting at min ilvl while AST/ WHM struggles outside parties that mitigate extremely well and bring decent gear.
    I largely agree with you, and there is precedent to ignore / revert the split (they wanted dedicated MT / OT jobs and we all saw how that went), but for now the devs are set on the healer split.

    Quote Originally Posted by Liam_Harper View Post
    To be honest I'd give Shell and Protect to WHM, give AST Noct sect again and drop the whole Shield/Barrier healer nonsense.
    AST's dual role nature caused problems since the day it was implemented. The Devs can barely manage to balance healers as it is and you want them to touch AST again after what they did to the cards?
    (2)

  3. #1143
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Deceptus View Post
    I largely agree with you, and there is precedent to ignore / revert the split (they wanted dedicated MT / OT jobs and we all saw how that went), but for now the devs are set on the healer split.

    AST's dual role nature caused problems since the day it was implemented. The Devs can barely manage to balance healers as it is and you want them to touch AST again after what they did to the cards?
    The split nonsense does indeed need to go. Artificially limitating them to regen/barrier has caused too much trouble

    Once again though I will remind you noct ast did not cause problems, its the dev attitude towards it that caused problems such as being unable to stack its shields and anti synergy. In addition it was a unique healer style for a time while diurnal was just a whm clone.

    Making noct ast equal to diurnal would have helped a lot. But we know the devs don't give a shit about healers most of the time
    (6)
    Last edited by Recon1o6; 10-14-2022 at 10:56 PM.

  4. #1144
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Recon1o6 View Post
    The split nonsense does indeed need to go. Artificially limitating them to regen/barrier has caused too much trouble

    Once again though I will remind you noct ast did not cause problems, its the dev attitude towards it that caused problems such as being unable to stack its shields and anti synergy. In addition it was a unique healer style for a time while diurnal was just a whm clone.

    Making noct ast equal to diurnal would have helped a lot. But we know the devs don't give a shit about healers most of the time
    Noct absolutely did cause issues when it was implemented early. It's heals where stronger than SCH's (potency wise), were instant, and didn't stack with SCH. Early on, they basically made SCH irrelevant.

    They were nerfed due to those facts. The issue after the nerf was, they were too weak and their cards didn't make up for the gap in healing (this was when healing was actually a thing before the max dps meta)
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #1145
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deceptus View Post
    AST's dual role nature caused problems since the day it was implemented. The Devs can barely manage to balance healers as it is and you want them to touch AST again after what they did to the cards?
    I mean, they're already planning to do a rework of Astro. Giving it Noct to serve as a Protect/Shell equivalent would be fine.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #1146
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,472
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Also your dps uptime isn't 96%, I notice your static uses logs, so to see uptime you need to plug those into https://xivanalysis.com/
    Sigh... voice my opinion and FFLogs is tossed at me...

    Airight... I'll go back to lurking and keep my head down, I'll let the 96%+ DPS up time people talk.
    (6)

  7. #1147
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Hyperia View Post
    Sigh... voice my opinion and FFLogs is tossed at me...

    Airight... I'll go back to lurking and keep my head down, I'll let the 96%+ DPS up time people talk.
    Well that just broke my heart.
    (3)

  8. #1148
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Hyperia View Post
    Sigh... voice my opinion and FFLogs is tossed at me...

    Airight... I'll go back to lurking and keep my head down, I'll let the 96%+ DPS up time people talk.
    I can't exactly speak for Liam, but I doubt that they meant anything harmful or to invalidate you (considering that, prior to that, they had actually chosen to go through each of your post's discussion points). If anything, you could have ignored that part and just chosen to continue in the discussion anyway, and just chosen to talk about the other 3/4ths of his reply to your post.

    That's what I'd do. I barely heal anymore, and when I do, it's barely coherent since I just don't care (and we still succeed, go figure, haha~). That doesn't mean I'm not going to send messages to Square Enix on a weekly basis reminding them that healing is a boring chore and that this bleeding of healing veterans won't cease until it no longer is.
    (10)
    Last edited by MintnHoney; 10-15-2022 at 01:48 PM.

  9. #1149
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    744
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    So here was something found on the reddit ffxiv discussion. https://www.reddit.com/r/ffxivdiscus...ts_on_nerfing/

    Again just kind of echoing obstacles in the way of some people trying to play healer.
    (1)

  10. #1150
    Player
    Zebraoracle's Avatar
    Join Date
    Sep 2022
    Posts
    832
    Character
    Zebra Rune
    World
    Gilgamesh
    Main Class
    Sage Lv 90
    As much as I hate comparing 14 to WoW, WoW did a good job of providing a variety of playstyles for healers. Some are similar, but no two are exactly alike. The nonsense that has been designed around the four healers now is shameful in comparison, and like a previous poster said, the "split" isn't even a split considering how many regens SCH and SGE have. And as it is, SCH and SGE are pretty much the exact same job, just SGE has less jank and SCH is flat out better. I love 14, I really do. But I really hope a better MMO comes along sometime soon that handles healers appropriately.
    (2)

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