Some I played tend to be private, others that aren't private shows up in their 'check' screen when you examine their class/level/gear/title, some see if you have a low achievement score that you're 'lazy' and won't take you, it's almost akin to gear score.
um you obviously havent done your homework
YOU CAN SHARE
regional leves, faction leves(to an extent, only the total factions done, not the individual faction types)
YOU CAN NOT SHARE
local leves, GC leves
My XIVPad: http://xivpads.com?2031148
Only issue I have with achievements is that it didn't count all the synths, gathering and other things I did BEFORE the achievement system came out. It sucks that I'll have to go back and synth so many times, or gather so many times just to get an achievement that I should already have. Same thing applies to guildleves......back in the day, that was the best way to level up, and was easy to get gil and faction points.....seems like mostly all of those guildleves that I did, did not get accounted for. /cry
Double post because of the wrong spelling, I was hoping the first one would float out of existence.Why the double post?
http://forum.square-enix.com/ffxiv/t...043-Acheiments
Again, there is no point when most people don't even want to touch them.
I don't want the achievements to be easy, I want them to take time, but I also don't want ridiculous achievements that no one wants to do. That defeats the purpose. I don't mind long term goals, but it can't be a goal if no one even tries to start it.
The golden tools are no problem, those are feasible long term goals. They make you want to get them.
Exactly, there seems to be no point in these super long achievements. No only do I get nothing out of it, it is just ridiculous to ask someone to do 5,000 levequests, especially with leveling that way is far worse then partying.There's a difference between "long long long term goals" and 3 year long goals that require doing local levequests without ever letting it reach past 99+ quests (or else it will take even longer) for just 20 points, and that's just one achievement.
Not to mention the rewards for many of the achievements are simply way underwelming, even considering just the achievement points.
"Lost in Localization" takes way longer than "Notorious Monster Hunting", however the later gives more points and a title, for example. The crafting achievements are also way faster than the local leve ones and give an actual useful tool at the end.
It's nice to have very long term goals, but it's also nice to be properly rewarded by them, even if it's in something as "meaningless" as those achievement points.
Last edited by Daku_Naito; 05-21-2012 at 04:27 AM.
One achievement I have an issue with is the materia enhanced gear for hamlet defense. You need to turn in 10,000 materia enhanced gear to a hamlet for the achievement, but materia enhanced gear gives very little points, and can be a bit of a pain to get sometimes. And then there's versions for all three hamlets :/
You're missing the point. These achievements aren't really meant to be gone after, they're the kind of achievements that you'll randomly get while doing other stuff. You don't aim for them, you just get them after a while. So why have them in the game you ask? I say why not?
I think you are missing the point. Achievements aren't meant to be done randomly through time, they are meant to be achieved for. You should shoot for them. If no one is shooting for certain achievements, then there is something wrong.You're missing the point. These achievements aren't really meant to be gone after, they're the kind of achievements that you'll randomly get while doing other stuff. You don't aim for them, you just get them after a while. So why have them in the game you ask? I say why not?
Last edited by Daku_Naito; 05-21-2012 at 07:03 AM.
Thing is, the newer generation of gamer see this as "content", when it's more 'passive' content than anything. For example in a lot of shooters there's a '250 headshot' achievement, you don't specifically go for it since logically headshots are best way to kill things which means you get awarded for doing 250 headshots..doing your normal activity.
The crafting achievements are done in such a way that you'll end up near or at your goal after you level normally, because you will no doubt do most of the requirement by time you hit 47. Gathering..what do DoL do? They gather. They can't have it at just 4k in 1 spot, most people who played since 2010-2012 will most likely have their tool if they gathered for their synthesis rather than buy or they were already near it given how spread out and varied resources used to be.
As said, they're passive, designed to be done in your everyday activities, if you purely focus on it, especially as a level 50 when it was already introduced it will seem like 'content to do', but that's not what achivement systems were designed for, but knowing how developers just don't care anymore, other MMOs tend to have achivements that are in place of content, i.e "Slaughter 80 (monster you'll never, ever encounter in your playtime) then visit (NPC you'll never, ever encounter in your playtime or care for and get a title with +30 STR.)"
How is making me go for 4,000 gatherings at each area done through time, same with levequest? That has to be sought after, the problem is, no one is doing it. i will say, people are doing the 4,000 gatherings, because a item, or something they think is worthwhile is being obtained. For most of the achievements I was talking about, this simply isn't true.
Some achievements should be impossible... it a hard way to be a hero![]()
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