
Originally Posted by
Ruminous
Complexity and fun can go hand in hand. A balance between the two means people stay more interested in something. Too complex, you turn people off, even if the job is fun. If the job is fun but braindead simple, eventually the fun will die out from the lack of being challenged. If people didn't appreciate challenge, everything would be simple. Why design complex bosses that challenge players? I think both should be discussed, not just one or the other. Nothing in the game should require you to think too hard or do finger ballet to play "optimally", nor should it be as easy as rolling face on keyboard or hitting it with your fists. I will agree with you on Stormblood's drk. I didn't play that as a side job because I hated hitting Dark Arts often. Samurai was sort of becoming that and an easier fix would've been to change the interaction between kaiten and ogi namikiri, and possibly higanbana. Make kaiten more leaning towards a true finisher rather than every iaijutsu.
In either case, I do think they want to do something different for samurai. But they're wanting to stack it behind new levels rather than actually rework the job right now. I don't think a rework is "bad" in the sense that we could get something awesome. Or get something like summoner, but that's a whole 'nother thing. Anyway, ripping the machine apart now and piecing it back together and saying it runs better now just wasn't the way they should've approached this. Being able to explain the reasoning, and what they could do to give samurai's something other than the shinten gauge would've gone a long way in lessening the vitriol. But also, if they wanted to do something with samurai, a x.1 patch right before the next ultimate is one of the worst times to do it too. See how they're now waiting for 7.0 to "fix" drg and ast? Yeah, I would've waited for then too.