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  1. #1
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Lyth View Post

    On the subject of 'complexity', I think it's much more useful to discuss 'fun'. I personally hated the change in DRK's gameplay between Heavensward and Stormblood because the removal of Darkside's MP drain resulted in spam usage of DA, which just felt repetitive. You could make the case that a similar issue has happened here around Kaiten. Or not. You tell me. It's about articulating the 'why' of a problem more than it is demanding a specific solution. Who knows, there might be an answer here that results in an even better version of SAM's gameplay than we've ever seen.
    Complexity and fun can go hand in hand. A balance between the two means people stay more interested in something. Too complex, you turn people off, even if the job is fun. If the job is fun but braindead simple, eventually the fun will die out from the lack of being challenged. If people didn't appreciate challenge, everything would be simple. Why design complex bosses that challenge players? I think both should be discussed, not just one or the other. Nothing in the game should require you to think too hard or do finger ballet to play "optimally", nor should it be as easy as rolling face on keyboard or hitting it with your fists. I will agree with you on Stormblood's drk. I didn't play that as a side job because I hated hitting Dark Arts often. Samurai was sort of becoming that and an easier fix would've been to change the interaction between kaiten and ogi namikiri, and possibly higanbana. Make kaiten more leaning towards a true finisher rather than every iaijutsu.

    In either case, I do think they want to do something different for samurai. But they're wanting to stack it behind new levels rather than actually rework the job right now. I don't think a rework is "bad" in the sense that we could get something awesome. Or get something like summoner, but that's a whole 'nother thing. Anyway, ripping the machine apart now and piecing it back together and saying it runs better now just wasn't the way they should've approached this. Being able to explain the reasoning, and what they could do to give samurai's something other than the shinten gauge would've gone a long way in lessening the vitriol. But also, if they wanted to do something with samurai, a x.1 patch right before the next ultimate is one of the worst times to do it too. See how they're now waiting for 7.0 to "fix" drg and ast? Yeah, I would've waited for then too.
    (7)

  2. #2
    Player
    Theodric_Thorne's Avatar
    Join Date
    Oct 2019
    Posts
    95
    Character
    Lucien Lancret
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ruminous View Post
    Complexity and fun can go hand in hand. A balance between the two means people stay more interested in something. Too complex, you turn people off, even if the job is fun. If the job is fun but braindead simple, eventually the fun will die out from the lack of being challenged. If people didn't appreciate challenge, everything would be simple. Why design complex bosses that challenge players? I think both should be discussed, not just one or the other. Nothing in the game should require you to think too hard or do finger ballet to play "optimally", nor should it be as easy as rolling face on keyboard or hitting it with your fists. I will agree with you on Stormblood's drk. I didn't play that as a side job because I hated hitting Dark Arts often. Samurai was sort of becoming that and an easier fix would've been to change the interaction between kaiten and ogi namikiri, and possibly higanbana. Make kaiten more leaning towards a true finisher rather than every iaijutsu.

    In either case, I do think they want to do something different for samurai. But they're wanting to stack it behind new levels rather than actually rework the job right now. I don't think a rework is "bad" in the sense that we could get something awesome. Or get something like summoner, but that's a whole 'nother thing. Anyway, ripping the machine apart now and piecing it back together and saying it runs better now just wasn't the way they should've approached this. Being able to explain the reasoning, and what they could do to give samurai's something other than the shinten gauge would've gone a long way in lessening the vitriol. But also, if they wanted to do something with samurai, a x.1 patch right before the next ultimate is one of the worst times to do it too. See how they're now waiting for 7.0 to "fix" drg and ast? Yeah, I would've waited for then too.
    It's just so frustrating that they won't revert the change. DRG gets a QoL change reverted due to "player feedback" but none of the DRG players I know are happy about it. Meanwhile hundreds of pages of genuine player feedback on this topic are flatly ignored.

    I honestly can't remember the last time I unsubbed from this game. Maybe for a month or two during a lull in Shadowbringers? I'm not even positive I took a break during ShB at all. I know I definitely took long breaks during ARR and HW but that's because SAM didn't exist then. I have been consistently playing ever since Stormblood because of the addition of SAM. It's just not fun anymore. When the Heavensward changes initially dropped I thought I'd keep playing SAM forever, because they took the kit we had from ShB and made it even more bonkers.

    Why did you have to fix something that wasn't broken, SE? This is the type of thing Blizzard does all the time. Believe it or not, you guys are just as capable of destroying your reputation as they were. FFXIV is not and never will be "too big to fail" and you need to wake up and realize this.
    (5)

  3. #3
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Theodric_Thorne View Post
    It's just so frustrating that they won't revert the change. DRG gets a QoL change reverted due to "player feedback" but none of the DRG players I know are happy about it. Meanwhile hundreds of pages of genuine player feedback on this topic are flatly ignored.
    Heh. Button bloat, amirite?
    (7)