Pretty much. 6.2 is not it, well not for the job changes as far as I am concernedIf I was going to compare SAM gameplay directly with DRK I would compare Kaiten and TBN specifically. Kaiten requires you to not be empty on Kenki at the right moments in order for you to optimize your role as a DPS. TBN requires you to not be empty on MP at the right moments to optimize your role as a Tank. Both aspects are very easy to manage and maybe not the most exciting thing, but it's still something. Now imagine if they suddenly turned TBN in to a passive trait that just gives a flat 5% defensive boost all of the time. Still very useful, but a small reduction in complexity causes a massive reduction in fun. The effect still partially exists, but the essence is gone and is replaced with nothing.
Multiple people including myself have given our thoughts on the direction we would have liked to see SAM go, mainly in the threads that we started and are listed in the compilation thread. I think most, if not all of them assume 6.08 SAM as a starting point though.
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