Quote Originally Posted by Ruminous View Post
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I also agree that the " Complexity " argument is flawed.

More Buttons for the sake of more Buttons can be as equally devastating as Less Buttons for the sake of less Buttons. Same goes if you replace the word " Buttons " with to much or to little - Nuance / Complexity / Actions Per Min etc. Gotta strike a balance that will appeal to the majority, or at the very least? allow it to be good enough to do " Most Content ". And then I started thinking of the other Argument I read in the past...

" Stop Gate Keeping by keeping Jobs to difficult! "
Valid opinion. Some games genuinely have content locked behind very difficult content as a secret bonus, just to name 1 example. Imagine for FFXIV that all mounts are locked behind Savage content as 1 awful example.

So! Imagine a Pizza Diagram, with High-End Raiding content making up " 5% " of the slice, then Most Content would make up " 95% " of the remaining Diagram of which does not require mastery of a PvE combat or a Job to truly clear.

Kind of reverse psychology. Cause if the argument was gate keeping due to Job complexity? it must mean content that's to difficult which would be Raiding which barely makes up 5% of the game. Well then what is the other 95% made of that isn't gate kept?
  • MainStoryQuest
  • Most YellowQuests
  • JobQuests
  • Most Dungeons
  • Glamour
  • Gold Saucer
  • Crafting
  • Gathering
  • Fishing
  • Sightseeing
  • Jumping Puzzles
  • Gold Saucer
  • Housing
  • Obtaining Most Mounts
  • Obtaining Most Minions
  • Triple Triad or Any Mini-Game honestly
  • Playing Instruments
  • All BeastTribes
  • All Fates
  • Hildebrand
  • Venues
  • Heck any RP of any Kind
  • Squadron Barracks
  • Firmament
  • Deep Dungeons
  • Every Cutscene ever
  • Every Seasonal event
  • Most Achievements
  • Most Titles
  • Bluemage Content
  • Any Trial before Extreme difficulty
  • Any Raid before Savage difficulty

The list can go on... of which Job Complexity does not get in the way. I would even Argue high-end raiding isn't gate kept by Job Complexity, since the Enrage requirements overtime gets reduced with available iLvl... it's GateKept by players who are afraid to fail, but that's my opinion.

Even so... it shows that Raiding truly barely makes up 5% of the game. How much of this tiny piece of Pizza slice? needs to be catered to the rest of the player-base? How much easier do we need to make jobs or even compromise making the Raiding difficulty easier?

This is where I just Hard Disagree with the complexity argument. 6.08 Samurai or Kaiten or any difficult Job execution does not stand in the way of clearing most content, which outside of raiding makes up a lot. And even then? it doesn't stop anyone before from clearing any Raids.

However... if the argument is they enjoy Simplifications, Homogenization? Okey, but I would say that's also flawed justification to the changes because that's equal to just never performing or learning Jobs properly, until it's watered down to a point it is " Tasteless without Flavor ", without some identify. Feeling different in Gameplay, none-stale that ruins gameplay designs

As much as Kaiten meant so little to many? it meant a lot to a lot of us. And you can name any lost Skill from any Job. I do not agree with the changes. Even if we never get 6.08 Samurai back, that's just a standpoint I will not change from until they present truly something that is better and improved which is an expectation I won't dare to hold from a Company that willfully acts silent to the feedback they requested.