Ogi Namikiri still feels good, though I think the reason why they removed Kaiten was because of it also boosting Ogi Namikiri.. but to do a Kaiten before Ogi is a Learning Curve, not a Problem to call "Button Bloat"!
But it hits for the same amount as no crit or dh before 6.1. It feels very neutered compared to the 6.08 version, and so does Midare to be honest. Getting used to the pre-6.1 "highs" makes these post-6.1 "whatevers" feel worse in comparison. Not to mention a crit direct Midare easily outdamages a post-6.1 ogi, similar to how a crit direct Gekko or Kasha can do more damage than a Midare. It just feels bad no matter how I look at it.
I wish ogi namikiri felt good to use. For 2 minutes between uses, it might as well use a wet noodle to do its strikes. But yeah, using kaiten is a learning curve. Obviously.
As in you can play with the changes and have done so, and your muscle memory refuses to let you go back because you've already become accustomed to the butchered job. That is an actual argument people use against going back to 6.08. (And it's a horrible one)Depends what you mean by 'used to it'.
I can perform just fine with the changes, they aren't too drastic to where it's effecting my ability to play correctly.
It's still soulless and dull, and I hate the Tenka gonken and Iaijutsu change MORE as time goes on. I don't feel like I'm doing much anymore.
Yeah no, it feels terrible still and I have been on and off my SAM alt because I don't want to inflate the numbers and contribute to a false indication that 'see? people are still playing the job, that means it's fine' or some other stupid metric the devs might use to excuse away their blunder.
People use this as an argument? What about the people who muscle memoried the old skills? By that logic you can never change anything
The flaw with that argument is that no one can possibly adjust to the new "kit" at all ever. Because muscle memory is so used to having Kaiten that you cannot press anything and you just constantly let Kenki overlow. So I guess they are supporting going back to 6.08 SAM?
Also it is hilarious that Yoshida thought throwing in meaningless terms like "weave bloat" will sway us when things like DRK exist untouched. Almost like the "devs" think most of us are as lobotomized as they wish we are.
Oh, definitely not. People can adapt, and I imagine it'd be far easier for folks to readjust to a reversion with kaiten given hoe ingrained it was already before the changes.
I'm one of the fools keeping the [?] button on my bar so that I don't have to change anything back when/if Kaiten is returned.
I can adapt, well enough, but that doesn't mean I like it, nor that I'm used to it, far from it. If I'm still staring at my bar more than half the time of an encounter, there's a problem.
And we gonna have to wait the next live letter to see if they gonna fix or revert..
Guys i really spend my time farm bis, trying to teach new players how to play. My indentity is sam
Samurai was good and close to perfect on 6.0 the rotations was awsome, really feel the impact some skills.
6.1 kaiten removal is 100% bs
The aoe like tenkka gouken need buff potency
And need new skill or ability to make kenki more useful than shinten span button (gods i started to hate this new rotation)
Samurai still good? Yes
Yoshi p if you care about your playerbase read this thread you gonna see many people who loves the job, who spend time and effort to play and teach anothers, feeling sad with this changes.. in this time i gonna play as reaper or dragoon.![]()
Last edited by AndreasSolaria; 05-19-2022 at 11:20 PM.
At this point, an explanation is what all of us expect. They asked for feedback and the radio silence in regards to our feedback is disconcerting to say the least.The majority of players on the JP forums do seem to think the changes were bad.
I highly recommend checking things out for yourself. Use DeepL translator and just copy/paste to your hearts content:
https://forum.square-enix.com/ffxiv/forums/551-DPS
Search the forums for the thread titled 侍スレ using your in-browser search function.
Here's the DeepL translation of one of the more energetic responders to the thread who's also a new forum poster it seems, from the Masamune server:
Personally I think the first three sentences say it all; bring back 6.08 cause current SAM is boring and fixed criticals suck.
That SAM player from Masamune hit the nail on the head; it's not only just the SAM changes that are concerning, but rather the dull direction of PvE combat as a whole. I've seen this sentiment here as well. Thank you by the way for telling me about this translator.
Last edited by ShanaShirayuki; 05-20-2022 at 02:04 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.