Quote Originally Posted by cjbeagle View Post
For me, the 6.0 changes actually made monk worse. OGCDs are rare outside of Brotherhood since Whirlwind Kick and Elixir Field got removed as OGCD cooldowns and repurposed as (GCD) Blitz finishers, so now monks basically do something cool once every 40s, and the time between those 40s windows is mind-numbing - and "something cool" is extremely subjective - personally I find their blitz finishers pretty underwhelming. Post-6.0, monk has become my least favorite melee - might be my least favorite job overall, depending on how summoner ends up (my summoner is only like 55 or something, but so far I hate it).

EDIT: I just realized I responded to a response to someone else - apologies for the unsolicited opinions. x_x
Just FYI, new SMN will play pretty much exactly the same from 50 all the way to 90, with only a slight change in how one your specific summon buttons work. Beyond those trait upgrades, it's not going to be any different. Been leveling for the role quests and there's no change between crystal tower and eden.