@Ronduwil

Th OP didnt say that. Your own quote doesnt say that. Read it again. He says why is extreme and savage are the only modes with a difficulty curve. Thats what he means by "easy to learn with no difficulty." Thats pretty clear. You extrapolated him wanting a difficulty curve into "OP wants savage and extreme for normal."

No one here is saying that. We want the game to be harder yes but harder doesnt mean savage. Harder means engagement. ARR on release had a good difficulty. It was easy but you had to pay attention. Power creep ruined that. Trusts can fix the issue to give players who need a super easy mode an option and SE should increase difficulty of non trust normal. It sucks having people quit because its too easy and you know what people who find the game hard can improve woth a proper difficulty curve.