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  1. #1
    Player
    WildTamarind's Avatar
    Join Date
    Nov 2018
    Posts
    38
    Character
    Wild Tamarind
    World
    Midgardsormr
    Main Class
    Fisher Lv 90
    @Ronduwil

    Th OP didnt say that. Your own quote doesnt say that. Read it again. He says why is extreme and savage are the only modes with a difficulty curve. Thats what he means by "easy to learn with no difficulty." Thats pretty clear. You extrapolated him wanting a difficulty curve into "OP wants savage and extreme for normal."

    No one here is saying that. We want the game to be harder yes but harder doesnt mean savage. Harder means engagement. ARR on release had a good difficulty. It was easy but you had to pay attention. Power creep ruined that. Trusts can fix the issue to give players who need a super easy mode an option and SE should increase difficulty of non trust normal. It sucks having people quit because its too easy and you know what people who find the game hard can improve woth a proper difficulty curve.
    (11)

  2. #2
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by WildTamarind View Post
    @Ronduwil

    Th OP didnt say that. Your own quote doesnt say that. Read it again. He says why is extreme and savage are the only modes with a difficulty curve. Thats what he means by "easy to learn with no difficulty." Thats pretty clear. You extrapolated him wanting a difficulty curve into "OP wants savage and extreme for normal."

    No one here is saying that. We want the game to be harder yes but harder doesnt mean savage. Harder means engagement. ARR on release had a good difficulty. It was easy but you had to pay attention. Power creep ruined that. Trusts can fix the issue to give players who need a super easy mode an option and SE should increase difficulty of non trust normal. It sucks having people quit because its too easy and you know what people who find the game hard can improve woth a proper difficulty curve.
    ^this so much. Wholeheartedly agree.
    (5)

  3. #3
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by WildTamarind View Post
    @Ronduwil

    Th OP didnt say that. Your own quote doesnt say that. Read it again. He says why is extreme and savage are the only modes with a difficulty curve. Thats what he means by "easy to learn with no difficulty." Thats pretty clear. You extrapolated him wanting a difficulty curve into "OP wants savage and extreme for normal."
    I advise you to read it again. I didn't extrapolate anything. He was very specific in saying that he wanted the telegraphs to be removed and the mechanics to be randomized:
    Quote Originally Posted by nick124 View Post
    People play games to enjoy mental stimulation, and when every single mechanic is telegraphed, repetitive, and predictable, the content becomes very linear and boring.
    (4)