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  1. #1
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Yep. I'm pretty sure I can do every mechanic wrong in norm Thordan and not die.
    (35)

  2. #2
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,018
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by kpxmanifesto View Post
    Yep. I'm pretty sure I can do every mechanic wrong in norm Thordan and not die.
    Challenge accepted. Last year I purposefully stood in all of those growing circular aoes (as many as I could) and as a dps I actually did die, for science.
    (5)

  3. #3
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    I'm very happy with how Tower of Zot turned out in terms of mechanics.

    Its about the baseline level of mechanics I'd expect from the 4th expansion of a game, in regular dungeons.

    Its a pity the level 90 dungeons didn't follow suit, since they are so easy in comparison.

    Harder casual content keeps people engaged.
    (6)

  4. #4
    Player
    Doc_Seraph's Avatar
    Join Date
    Nov 2021
    Posts
    367
    Character
    Doc Seraph
    World
    Jenova
    Main Class
    Machinist Lv 90
    I would leave the normals as they are due to the fact I would hypothesis the majority of the players (the money) are okay with doing these at the difficultly they are currently.

    However, maybe opt in some added reward for an increased difficulty setting. That could be implemented in infinite ways (thus the problem 'resources') but I could see that perhaps happening eventually. Ex. Bosses or Final Boss has some mechanics sped up or added. Or simply just give all the mobs a boost *shrug* or a puzzle etc..

    They did this already with hard mode dungeons I gather but extending this train of thought would be welcomed.

    I would not mind a hard/tough Stigma kupo that dungeon in my opinion (obviously lol) is much easier than The Dead Ends. Perhaps it was done on purpose?

    <3 kupo
    (0)
    Last edited by Doc_Seraph; 04-07-2022 at 11:48 PM.
    Kupo!

  5. #5
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Yes. Normal content is easy. It's a Single Player first and an MMO second. If people get roadblocked but the casual content they they can't progress period.

    Harder content does exist if you want it and besides they are implementing harder modes for everything later on...so yeah.
    (5)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  6. #6
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    The reason is design like that it because succesful. It show by facts how popular the game is right now.
    (2)

  7. #7
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zarkovitch View Post
    The reason is design like that it because succesful. It show by facts how popular the game is right now.
    This game actually isn't that popular though. Sure, it's grown a bit within its lane over the years, but people in the community seem to overestimate how big this games reach actually is.

    This game has never even managed to achieve 1/5th of what was WoWs peak subscriber count. There are games out there that pull in more users in a single day than this game manages to pull in over a span of 3 months.

    Retention on this game is always surprisingly low when a major influx of players is brought in by an external source. Their content model actually alienates a lot of potential players, with lack of difficulty, MSQ gating and slow combat pacing being extremely common complaints. In my personal experience, of all of the friends I've introduced this game to, only 1 actually made it out of ARR.
    (9)

  8. #8
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,140
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by LittleImp View Post
    This game actually isn't that popular though. Sure, it's grown a bit within its lane over the years, but people in the community seem to overestimate how big this games reach actually is.

    This game has never even managed to achieve 1/5th of what was WoWs peak subscriber count. There are games out there that pull in more users in a single day than this game manages to pull in over a span of 3 months.

    Retention on this game is always surprisingly low when a major influx of players is brought in by an external source. Their content model actually alienates a lot of potential players, with lack of difficulty, MSQ gating and slow combat pacing being extremely common complaints. In my personal experience, of all of the friends I've introduced this game to, only 1 actually made it out of ARR.
    It is actually very popular right now, all things considered. This isn't the age of the MMO anymore like it was in the early 2000's. WoW achieved its amazing feat by creating a casual-friendly game at the perfect time the genre itself was peaking. Speaking frankly, you could design the literal perfect MMO right now and you still wouldn't come close to reaching WoW's peak, simply because you have an entire younger generation of gamers who have moved away from long-term MMO's and to the immediate gratification of the Mobile, MOBA, and FTP genres. In this day and age, an FTP w/ microtransactions on a mobile device is always going to get more players than a subscription-based MMO. That's just reality.

    Given that environment, EW has been an enormous success. It blew away all previous xpacs, and even the late-patch troughs (which happen in *every* game in this genre) are still miles above the number of players during similar late-patch troughs in previous expansions. Take a trip around YT or even Reddit (of all places) and you'll see a massive amount of praise for EW.
    (1)

  9. #9
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Striker44 View Post
    It is actually very popular right now, all things considered. This isn't the age of the MMO anymore like it was in the early 2000's. WoW achieved its amazing feat by creating a casual-friendly game at the perfect time the genre itself was peaking. Speaking frankly, you could design the literal perfect MMO right now and you still wouldn't come close to reaching WoW's peak, simply because you have an entire younger generation of gamers who have moved away from long-term MMO's and to the immediate gratification of the Mobile, MOBA, and FTP genres. In this day and age, an FTP w/ microtransactions on a mobile device is always going to get more players than a subscription-based MMO. That's just reality.

    Given that environment, EW has been an enormous success. It blew away all previous xpacs, and even the late-patch troughs (which happen in *every* game in this genre) are still miles above the number of players during similar late-patch troughs in previous expansions. Take a trip around YT or even Reddit (of all places) and you'll see a massive amount of praise for EW.
    The FF14 subreddit has been tongue-bathing the game since at least the time I started playing in Shadowbringers 5.2.
    (3)
    he/him

  10. #10
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by vetch View Post
    The FF14 subreddit has been tongue-bathing the game since at least the time I started playing in Shadowbringers 5.2.
    mainsub likes to think its so high and mighty but its quite literally as bad as these forums lol
    (0)

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