Yep. I'm pretty sure I can do every mechanic wrong in norm Thordan and not die.
Yep. I'm pretty sure I can do every mechanic wrong in norm Thordan and not die.
I'm very happy with how Tower of Zot turned out in terms of mechanics.
Its about the baseline level of mechanics I'd expect from the 4th expansion of a game, in regular dungeons.
Its a pity the level 90 dungeons didn't follow suit, since they are so easy in comparison.
Harder casual content keeps people engaged.
I would leave the normals as they are due to the fact I would hypothesis the majority of the players (the money) are okay with doing these at the difficultly they are currently.
However, maybe opt in some added reward for an increased difficulty setting. That could be implemented in infinite ways (thus the problem 'resources') but I could see that perhaps happening eventually. Ex. Bosses or Final Boss has some mechanics sped up or added. Or simply just give all the mobs a boost *shrug* or a puzzle etc..
They did this already with hard mode dungeons I gather but extending this train of thought would be welcomed.
I would not mind a hard/tough Stigma kupo that dungeon in my opinion (obviously lol) is much easier than The Dead Ends. Perhaps it was done on purpose?
<3 kupo
Last edited by Doc_Seraph; 04-07-2022 at 11:48 PM.
Kupo!
Yes. Normal content is easy. It's a Single Player first and an MMO second. If people get roadblocked but the casual content they they can't progress period.
Harder content does exist if you want it and besides they are implementing harder modes for everything later on...so yeah.
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.
The reason is design like that it because succesful. It show by facts how popular the game is right now.
This game actually isn't that popular though. Sure, it's grown a bit within its lane over the years, but people in the community seem to overestimate how big this games reach actually is.
This game has never even managed to achieve 1/5th of what was WoWs peak subscriber count. There are games out there that pull in more users in a single day than this game manages to pull in over a span of 3 months.
Retention on this game is always surprisingly low when a major influx of players is brought in by an external source. Their content model actually alienates a lot of potential players, with lack of difficulty, MSQ gating and slow combat pacing being extremely common complaints. In my personal experience, of all of the friends I've introduced this game to, only 1 actually made it out of ARR.
It is actually very popular right now, all things considered. This isn't the age of the MMO anymore like it was in the early 2000's. WoW achieved its amazing feat by creating a casual-friendly game at the perfect time the genre itself was peaking. Speaking frankly, you could design the literal perfect MMO right now and you still wouldn't come close to reaching WoW's peak, simply because you have an entire younger generation of gamers who have moved away from long-term MMO's and to the immediate gratification of the Mobile, MOBA, and FTP genres. In this day and age, an FTP w/ microtransactions on a mobile device is always going to get more players than a subscription-based MMO. That's just reality.This game actually isn't that popular though. Sure, it's grown a bit within its lane over the years, but people in the community seem to overestimate how big this games reach actually is.
This game has never even managed to achieve 1/5th of what was WoWs peak subscriber count. There are games out there that pull in more users in a single day than this game manages to pull in over a span of 3 months.
Retention on this game is always surprisingly low when a major influx of players is brought in by an external source. Their content model actually alienates a lot of potential players, with lack of difficulty, MSQ gating and slow combat pacing being extremely common complaints. In my personal experience, of all of the friends I've introduced this game to, only 1 actually made it out of ARR.
Given that environment, EW has been an enormous success. It blew away all previous xpacs, and even the late-patch troughs (which happen in *every* game in this genre) are still miles above the number of players during similar late-patch troughs in previous expansions. Take a trip around YT or even Reddit (of all places) and you'll see a massive amount of praise for EW.
The FF14 subreddit has been tongue-bathing the game since at least the time I started playing in Shadowbringers 5.2.It is actually very popular right now, all things considered. This isn't the age of the MMO anymore like it was in the early 2000's. WoW achieved its amazing feat by creating a casual-friendly game at the perfect time the genre itself was peaking. Speaking frankly, you could design the literal perfect MMO right now and you still wouldn't come close to reaching WoW's peak, simply because you have an entire younger generation of gamers who have moved away from long-term MMO's and to the immediate gratification of the Mobile, MOBA, and FTP genres. In this day and age, an FTP w/ microtransactions on a mobile device is always going to get more players than a subscription-based MMO. That's just reality.
Given that environment, EW has been an enormous success. It blew away all previous xpacs, and even the late-patch troughs (which happen in *every* game in this genre) are still miles above the number of players during similar late-patch troughs in previous expansions. Take a trip around YT or even Reddit (of all places) and you'll see a massive amount of praise for EW.
he/him
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