Page 7 of 7 FirstFirst ... 5 6 7
Results 61 to 68 of 68
  1. #61
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Renalt View Post
    Make it so combos switch to the next combo series like it does in PvP. The mechanic is there so why not use it?
    To be honest, I do wish the combos became more like PVP in the sense of for say; Warrior having two buttons dedicated to the Storm's Eye and the Storm's Path combos respectively. Nobody would ever hit the wrong combo button intentionally so having it be simplified avoids this issue...however there is a catch.

    If they did simplify it so that the basic combos themselves simply can't be messed up(other than hitting the other combo during the finisher but you'll still at least get the effect), they'll have to consider many factors, such as making positionals matter more or adding some kind of actual effects, maybe for the Warrior example they could get a Butcher's Block combo to have some other effect even, and adding more actual buttons to compensate for the lack of buttons. Meanwhile for jobs that have actual button bloat like say, Black Mage, Samurai, and Machinist as some examples, actually fix the button bloat(Samurai; Ikishoten turning into Ogi Namikiri, Black Mage; Ley Lines becoming Between the Lines along with Fire IV/Blizzard IV and Freeze/Flare swapping depending on your element, Machinist; Hypercharge turning into Heat Blast and Spread Shot/Scattergun turning into Auto Crossbow during Hypercharge status) and go from there.

    The thing I would be worried about is adding the PVP combo system but not adding anything else which would simplify gameplay but not add anything to the space left. And seeing how things have been going lately, I worry that is what they would do even if the actual idea wouldn't be so bad if executed properly...
    (1)
    *Job effectiveness will vary depending on player skill

  2. #62
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Renalt View Post
    Make it so combos switch to the next combo series like it does in PvP. The mechanic is there so why not use it?
    Because that's lame and boring in a PvE setting.
    It's only ok in pvp because pvp in this game is very quick and burst windows lasts seconds.
    (3)
    Last edited by ZiraZ; 04-29-2022 at 01:46 AM.

  3. #63
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    818
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Aco505 View Post
    I have submitted a post in the bug forums in hopes that they will notice and do something about it (https://forum.square-enix.com/ffxiv/...58#post5928458).
    They put the post under "working as intended" so I suppose we're stuck with this until they decide to change it. The best solution would be to just revert the change back to 6.08 where both HJ and MD were separate, although reducing the grace period to 0.8s would be fine I suppose.

    Quote Originally Posted by LeonKeyh View Post
    Until they finish their campaign to autocrit anything higher than 1000 potency; Then DRG will be wanted in fewer groups for 2 reasons.
    If an attack has 100% direct hit/crit chance, it should get a damage boost (usually 5%, with the exception of some BRD/DNC outliers) if it's used under the effect of a direct hit/crit chance buff, and the problem of crit synergy is solved. I fear though that they might just homogenize these buffs into flat % damage increasing ones...

    Quote Originally Posted by Ruminous View Post
    Again, to reiterate, make the string build to the payoff, not pay it off in the middle then make the end lame.
    Hmmmm perhaps if we had a 4-GCD string and the positional (only one, like between levels 58 and 64) hit harder, but I think the current iteration is the best, despite the damage curve. My only gripe is Litany's duration. It should be 20s for the DRG and 15s for the party so that we can have more wiggle room. We'd still want to fit everything into 15s buffs, but at least we wouldn't be as pressured to use the first Nastrond right after using BL.

    Quote Originally Posted by MikoRemi View Post
    The thing I would be worried about is adding the PVP combo system but not adding anything else which would simplify gameplay but not add anything to the space left.
    Quote Originally Posted by ZiraZ View Post
    Because that's lame and boring in a PvE setting.
    It's only ok in pvp because pvp in this game is very quick and burst windows lasts seconds.
    Exactly, without any payoff it'd be boring. I personally like our combo string. If they really want to consolidate buttons, they should merge Lance Charge and Dragon Sight, and, despite the fact that I don't really like it, the positionals with Heavens' Thrust and Chaotic Spring or themselves.

    I'd like them to allow for the freestyle positional option, in which you choose which one comes out first after HT/CS, but if they also made it so that after using one of these two, they turned into Fang and Claw and Wheeling Thrust respectively, you'd have both extra positional freedom and two extra buttons (three with the LC + DS merge). The other option would be having the positionals share the same button since one can never be used while the other is available, but we wouldn't be able to freestyle them then.

    I'm too used to FnC and WT the way they are now and would prefer if they stayed that way, but I'd rather make this small adjustment than lose parts of our kit for nothing.

    If they're gonna remove or change anything, it has to be because something else is put on top, not just to prune. They should do the rework on 7.0, not in the middle of the expansion...
    (2)
    Last edited by Aco505; 04-29-2022 at 03:04 AM.

  4. #64
    Player
    YukiB's Avatar
    Join Date
    Apr 2022
    Posts
    165
    Character
    Yuki Bajhiri
    World
    Lamia
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Aco505 View Post
    they should merge Lance Charge and Dragon Sight
    I had the same thought. Turn Dragon Sight into a toggle like Dance Partner, that can be placed on another player outside of combat. Then, every time you use Lance Charge, it gives a small damage buff to your Dragon Sight partner too. No more having to target (or macro) Dragon Sight in the middle of combat, and you get to keep the cool tether animation.

    But that would be a group buff on a 60s cooldown, and you know we can't have those anymore!
    (3)

  5. #65
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    818
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by YukiB View Post
    I had the same thought. Turn Dragon Sight into a toggle like Dance Partner, that can be placed on another player outside of combat. Then, every time you use Lance Charge, it gives a small damage buff to your Dragon Sight partner too. No more having to target (or macro) Dragon Sight in the middle of combat, and you get to keep the cool tether animation.

    But that would be a group buff on a 60s cooldown, and you know we can't have those anymore!
    I'd just rather make Dragon Sight an upgrade to Lance Charge, with the former giving like 15-20% damage for 20s on a 60s cooldown. Dragon Sight lost all of its flavor when the tether was removed and it's just something we press and forget every 2 minutes without any extra implications, unlike abilities like Brotherhood or Arcane Circle. If they made DS like that, then it'd be better though!
    (0)

  6. #66
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Aco505 View Post
    I'd just rather make Dragon Sight an upgrade to Lance Charge, with the former giving like 15-20% damage for 20s on a 60s cooldown. Dragon Sight lost all of its flavor when the tether was removed and it's just something we press and forget every 2 minutes without any extra implications, unlike abilities like Brotherhood or Arcane Circle. If they made DS like that, then it'd be better though!
    The tether being removed didn't really change THAT much. Just got rid of a somewhat annoying aspect of the ability that made it worse than similar abilities. The on instance that the tether mattered really was if you threw it on a ranged and a BLM isn't going to move out of Ley lines for the tether, and SMN and RDM can easily just move in and stand a little closer.

    I agree with the post your replied to. Make "Dragon Sight" a Dance Partner style buff that grants them 5% damage whenever Lance Charge is used.
    (0)

  7. #67
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    818
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by LeonKeyh View Post
    The tether being removed didn't really change THAT much. Just got rid of a somewhat annoying aspect of the ability that made it worse than similar abilities. The on instance that the tether mattered really was if you threw it on a ranged and a BLM isn't going to move out of Ley lines for the tether, and SMN and RDM can easily just move in and stand a little closer.

    I agree with the post your replied to. Make "Dragon Sight" a Dance Partner style buff that grants them 5% damage whenever Lance Charge is used.
    The range change was good mechanically (and very needed), but the ability lost its "flavor" with it gone. SCH's tether retains the animation despite the range, but we lost it, why? I just find it lackluster now and, while I don't want them to change anything, I'd rather modify Dragon Sight than prune damage oGCDs myself.
    (0)

  8. #68
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Just a excuse to remove its jumps or it’s dot rotation
    (0)

  9. 05-11-2022 04:38 AM

Page 7 of 7 FirstFirst ... 5 6 7