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  1. #31
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    857
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by DPZ2 View Post
    So, after all the hue and cry, what did SE actually do with regard to Dragoon?

    Reduced the animation time for all jumps.

    That's it.

    The end.
    As others have already mentioned, it was because the devs talked about how DRG would get "huge adjustments" in 6.2 that this thread was created, as DRG is apparently seen as a problem because it's "too busy", which is hardly the case.

    Hence, even if we dodged the bullet, we'd rather talk about it now, since the devs change things at a specific patch and not before. There's no PTR or test server for us to check the changes and give feedback before it happens. And besides, the sentiment is that the job is smooth and well-rounded, and that it doesn't need such big adjustments.

    Therefore, talking about this and giving feedback in this very moment is what we have to do to make sure there's no gigantic changes that would make the job lose its identity.

    Quote Originally Posted by Zhao_Yun View Post
    Looking at how the Devs touched SAM due to "action bloat" really makes me worry about the planned 6.2 changes. Having Jump and Mirage Dive on one button already feels more annoying than beneficial. I really like how DRG feels in Endwalker so please don't fix something which is not broken...
    I made a post in the bug forum (https://forum.square-enix.com/ffxiv/...-weaving-often) about the MD change that was moved to "accepted bugs" so hopefully they'll fix it!
    (2)
    Last edited by Aco505; 04-14-2022 at 08:55 AM.