Re 6.
No... Damages the game and the com much more than it brings.
This has already been proven x times in other games, how it ruins the game in virtually all facets ultimately incl. the com.
I would like to have:
- In the character window, instead of just numbers that don't tell me much, percentages. How high is my critical hit value exactly in percent, for example? A value of 1000 basically tells me nothing.
- Skip all conversations and videos for a new character right away. Having to click through them is sometimes tedious.
- Gameplay
Please slow down the work mode a bit and build more on staying longer in certain places. Currently, this quick change of scenery and back and forth and ported and quickly there and here in, is just not really purposeful. I run/ride back and forth and don't really take in the world.
Through this acceleration and all the port options, much of the game and the game world degenerates too much and seems trivial, but at the same time also exhausting to always be briefly in one place and immediately run away again, after a short intermezzo.
Here, a bit more peace, so that you can also get involved in a situation, is an important thing.
So I feel more like a letter carrier who runs from mailbox to mailbox.
- Class gameplay and mechanics
* The sounds of the caster classes are rather weak in parts.
Fire magic should have more of a burning effect. A fireball should sound better when it is summoned, when it flies and when it hits without exaggerating, for example.
* Reduces the effect storm for some classes and makes it more coherent and the identification to exactly the class clearer.
* Does not accelerate the gameplay of the classes. I really liked how in the beginning the pikeman had a more tactical, slow fighting style, but it was straightforward and offered good maneuvers. That the Dragoon later flips around in all of them instead of specifically rewarding certain style chains with such a jump at the end could have been done better.