Quote Originally Posted by Atelier-Bagur View Post
Also I like to point out the entire reason for this thread is for the belief that everyone should be required to parse.
I'd actually disagree with that read of things; I think a lot of the argument in this thread has been for some sort of parsing tool in-game not because people should be required to parse, but because people who aren't playing on PC deserve access to similar tools to measure their performance, to figure out how they can improve it -- and to chart that improvement as they work on it, which sure helps for staying motivated. (Or at least, it did for me.)

I know that's the position that I'm arguing from, anyway.

Though with the caveat that I think an ACT-type parser is probably not the correct path for an in-game tool, because a) assigning a numerical 'worth' to a player is not a path that leads to less toxicity and confrontation, and b) an ACT-style live-logging DPS meter is not an objective measurement regardless, since the real-time damage is going to be highly dependent on the rest of the party. Did the AST actually pop Divination and distribute cards, were the melee buffed by the RDM actually using Embolden, etc.

(Witness my hypothetical dream design, that's more like a built-in XIVanalysis type tool than a purely numeric parser.)

But even insofar as DPS meters go, I don't think it's toxic to look at the DPS being generated after several pulls, go "Okay, we just mathematically do not have the damage to clear this fight with this party" and go your separate ways. As opposed to beating your head against a brick wall for two hours in the futile hope that more DPS magically appears, until you're frustrated and snappish at each other.