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  1. #4
    Player
    ESAR's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Myrddin Soleece
    World
    Hyperion
    Main Class
    Botanist Lv 30
    Quote Originally Posted by Linnear View Post
    I just want to make sure I understand you, you want them to reimplement an action based SP system, so you can SP off of every mob equally?

    That won't work becasue HP levels of the different mob types varies, and the number of actions you do on each mob is different as a result. Also for classes like Glad and Thm who have two skill to level up will require to level each actions up seperatly. Even if this system of yours worked, which I doubt it would, it isn't fun, your rewarded more for preforming more abilities, then for killing mobs faster, or for using defensive abilities. You want to have a system that encourages people to play well and kill things faster/better, not to pinprick things to death for more SP.
    It is based on the number of actions used, therefore if it takes 5 actions to kill one mob and 15 to kill another, the one that awards 15 will give you approximatlely 3 times the SP. (this would ultimately vary on the attacks being used)

    This is just the base of the system. Other bonuses can be added such as..
    chain bonus (to reward people for killing faster)
    Strategy bonuses (bounes to things like multi-target actions (excluding cures and buffs), attacks only)
    Possibly a bonus to the effectiveness of an attack, full effectiveness 1.0X multiplier an attack half resisted .50 multiplier.
    Also a bonus given for battle regimens and using attacks that a monster is weak to.

    Party SP would be consolidated and split evenly at the end, to reward all players fairly.
    (0)
    Last edited by ESAR; 03-24-2011 at 03:00 AM.

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