[[Spoilers ahead]]

I'll start off by saying that the expansion is great, compelling story, annoying characters and the whole cheesy "power of friendship" at the end of the expansion was cheesy. It would have been better if all the scions had been killed off at the end.

However, the dungeons this expansion have been so boring. Its just 2 trash waves then boss, every time. Some of the bosses do have interesting mechanics and the Endwalker dungeons do feel harder but doable if you know what you are doing but...

There is no exploration in these dungeons, they don't feel epic and remind me of Final Fantasy XIII a little too much, an endless hallway with very little variation. Visually some of them are stunning and its a shame they are so formulaic.

I think one of the ways to remedy this is to make dungeons different lengths, have 4 or 5 bosses or have them with optional bosses. This game does easily beat out WoW but the reason WoW did so well was the compelling dungeon design, with different numbers of bosses and call optional bosses. (Some of my favorite dungeons were Deadmines, Mauroden etc) because they may have been longer and sub-optimal but it didn't feel like game designers created it, it felt lived in, like REAL hideouts and caves.

I think the Japanese trope of "optimal" gameplay (something that is common to a lot of asian MMO's) is actually crippling the creativity a bit. Sure, some dungeons don't work in wow (I.E. Halls of Reflection) but it was still an interesting concept that expanded on the lore in new ways and tested out new mechanics.

I love this game, it beats WoW on everything, just not dungeon design.