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  1. #1
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Anhra View Post
    I always wonder why PvE Andies always start hissing and spitting hairballs everytime someone mentions PvP.
    Memories of being low level and being ganked in real world by high levels.

    And I say that as a PvP healer in many games now.

    (I think you are using Andy wrong, unless it's growing beyond a twitch streamer. And if so, it's not really an insult with the level of snowflakes)
    (4)
    やはり、お前は……笑顔が……イイ

  2. #2
    Player
    Kitahrox's Avatar
    Join Date
    Jan 2022
    Location
    Uld'ah
    Posts
    33
    Character
    Kitahrox Mwahaha
    World
    Spriggan
    Main Class
    Gladiator Lv 60
    I can't reply to all of them in direct connection with your posts

    Older people are usually in direct ideology with what they have experienced, so no one to ask for pvp (outside the battlefields here) it's weird all the same .. [or even refute the fact that there are more here..]

    Thanks for the information about the update, but if a player has to wait 1 hour or more to pvp, they will leave and leave all the pve players between them, as here for example, review a little the pvp aspect, by inserting it into a free map specially dedicated for that, with goals and everything the rest. [Not just the wolf's lair]

    Too much waiting in 2022 to pvp so make it without waiting, if a player wants pvp, they just have to go to the free pvp zone, if there is only one player it's enough, not necessarily need more, a microphone with headphones and the ability to hit and it's cool

    Shibi : I hope that because everywhere I saw no pvp,..no pvp, I am level 50 and nothing at all from my level (that was my first question) thanks for the information, I will continue to improve so

    Kirotoan : Not hostile everywhere, just on map with free pvp ON and a minimum of rule
    And
    I was comparing the fact that a person told me that the game had been running for a long time but not at full speed. It was simply compared with the made 100% pve, Less risk of having angry player reviews because it's not 100% balanced in pvp...
    (0)
    Last edited by Kitahrox; 01-05-2022 at 10:50 AM.

  3. #3
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Your Level 50 doesn't mean anything, everyone is upgraded to 90 in equal gear. At the datacentre level we all queue the same queue.

    Make sure you have done this quest: https://eu.finalfantasyxiv.com/lodes...t/60d4d077629/
    (0)
    Last edited by Shibi; 01-05-2022 at 11:31 AM.
    やはり、お前は……笑顔が……イイ

  4. #4
    Player
    Alxyzntlct's Avatar
    Join Date
    May 2021
    Location
    Ul'Dah
    Posts
    169
    Character
    Alyx'ender Lutece
    World
    Faerie
    Main Class
    Thaumaturge Lv 90
    Let's see...

    FFXIV is so incredibly popular that the company had to stop selling the game, DURING THE HOLIDAYS, because their servers were overloaded.

    Seems to me like the whole idea of "improving PvP would be good to bring in more players" is completely unnecessary, considering they can barely handle the players they have that are focused on PvE.

    Plus, I'm personally grateful that this game isn't trying to cater more to PvP. In my experience, PvP usually results in the following:
    - Creates more unneeded animosity between players
    - Causes a ton more balancing issues between classes/jobs
    - Requires a fair amount of time/energy/resources (that I would prefer going into making other improvements to the game)
    (9)

  5. #5
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,625
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Alxyzntlct View Post
    Let's see...

    FFXIV is so incredibly popular that the company had to stop selling the game, DURING THE HOLIDAYS, because their servers were overloaded.

    Seems to me like the whole idea of "improving PvP would be good to bring in more players" is completely unnecessary, considering they can barely handle the players they have that are focused on PvE.
    Improving PvP isn't purely to "bring in more players", it's also to please the players who are already there and wish for a better PvP experience.

    Plus, I'm personally grateful that this game isn't trying to cater more to PvP. In my experience, PvP usually results in the following:
    "I like <game developer> not catering to <content I don't do>, therefore I am happy and I hope it stays this way" is a real nice way to say that you don't like other players to get something they like that you don't. If someone said that in respect to content you like, you'd be at least minorly vexed if not outright flipping tables over a statement as egoistic as this. But I digress.

    - Creates more unneeded animosity between players
    - Causes a ton more balancing issues between classes/jobs
    - Requires a fair amount of time/energy/resources (that I would prefer going into making other improvements to the game)
    1.) There wouldn't be "more unneeded animosity" than there already is, it is just that in PvP people tend to let their frustration speak loudly a lot of times - the issue is the player penting up anger in life in general or having a terrible attitude only really showing its' colours when confronted with competition or challenge.

    2.) Literally how? It has it's own balancing system separate from PVE ever since patch 4.0 to make balancing jobs easier. Past balance iterations have not been as great, but the balancing issues currently present aren't nearly as glaring as they used to be, most if not all jobs are viable, it is just that currently the jobs are balanced around 4v4 FEAST, which likely will change with 6.1's 5v5 Crystal Conflict.

    3.) If you truly think this, then you probably don't know how the FFXIV team works internally. They have separate branches for different content. The housing team for instance isn't handling what the raiding design team is doing, job balance and content creation is also most likely separating PVE and PVP. You aren't trading one piece of content for another here, you can have both. Yes it requires effort and resources, but it is content like any other and should receive support.

    Naoki Yoshida even directly stated that they don't like players dragging PvP around like "why do you support this, this is bad", in his words it was roughly: "It is content just like raiding, dungeons and other things and thus it deserves to be supported and be played".
    (3)

  6. #6
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Improving PvP isn't purely to "bring in more players", it's also to please the players who are already there and wish for a better PvP experience.


    "I like <game developer> not catering to <content I don't do>, therefore I am happy and I hope it stays this way" is a real nice way to say that you don't like other players to get something they like that you don't. If someone said that in respect to content you like, you'd be at least minorly vexed if not outright flipping tables over a statement as egoistic as this.

    1. It's not wrong for a game developer to work on improving the experience of the general player base. In this specific case, it means improving PvP design to make it more engaging for the people currently participating in it. I tried Frontlines in the past, enjoyed them for a little while, then got sick of them. Now I only go back for the occasional roulette to get XP. If they improve the experience to the point where I enjoy it again, of course I'll participate, but if they don't, I won't. There are plenty of other things in the game I enjoy and keep me playing.


    2. I disagree. I like that SE has not catered to PvP content, am happy with this, and hope it stays that way. By saying this I am expressing that I'm glad SE have focused on producing content I prefer to PvP and hope they continue putting the majority of their effort into that content. I'm not saying I'm glad I'm getting what I want to the exclusion of others and actively expressing pleasure that they're not getting what they want. I'm merely expressing my satisfaction with how the game's been developed up to now and my desire for that to continue.

    I've really enjoyed PvP in all the other MMOs I've played and enjoyed early PvP here too. However, my tastes in content have changed and I'm playing this game specifically because I want a game that focuses on PvE content. I would prefer that SE continue putting the majority of their effort into developing PvE content as that's what they're strongest at and is the reason the majority of players enjoy the game. Let's be completely honest here; other games have MUCH better PvP design even if the rest of the game isn't particularly great. If I really wanted to PvP, honestly, I'd boot up a different game and kill people to my heart's content.
    (1)

  7. #7
    Player
    Kitahrox's Avatar
    Join Date
    Jan 2022
    Location
    Uld'ah
    Posts
    33
    Character
    Kitahrox Mwahaha
    World
    Spriggan
    Main Class
    Gladiator Lv 60
    For example, The Mercenary Buff gives you 2 things; 1) boost 50% of your stats. 2) Give +50% experience to your group. Unusable in raid, pvp instance or during the PvPvE event. Only on non-pvp maps, the pvp map or dungeon.
    (0)
    Last edited by Kitahrox; 01-07-2022 at 05:57 AM.

  8. #8
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    777
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Alxyzntlct View Post
    Let's see...

    FFXIV is so incredibly popular that the company had to stop selling the game, DURING THE HOLIDAYS, because their servers were overloaded.

    Seems to me like the whole idea of "improving PvP would be good to bring in more players" is completely unnecessary, considering they can barely handle the players they have that are focused on PvE.

    Plus, I'm personally grateful that this game isn't trying to cater more to PvP. In my experience, PvP usually results in the following:
    - Creates more unneeded animosity between players
    - Causes a ton more balancing issues between classes/jobs
    - Requires a fair amount of time/energy/resources (that I would prefer going into making other improvements to the game)
    Most people who bought the game stop playing after finish the MSQ or current patch (which takes less than 2 days) then there is literally nothing else to do in this game besides PVE(which its boring after doing the same dungeons/trials x 2304234 times) or use the game as a second life client (besides the RP scene here its probably the worst )

    Also how PVP in FFXIV " Causes a ton more balancing issues between classes/jobs" when the PVP mode its played completely different than PVE?.

    I don't even know why FC's (Guilds) even exists in first place in this game, I remember old games like RO/L2 were FC/Guild wars were super fun.
    (1)
    Last edited by AnnRam; 01-05-2022 at 11:46 AM.

  9. #9
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    PvP isn't in this game because the combat isn't suited for it. The GCDs are too long and there is no build variety with the jobs to make PvP viable. The PvP you have is janky as hell and there's no way to have it balanced to make it enjoyable the way you see in other games.
    (2)

  10. #10
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,625
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by BluexBird View Post
    PvP isn't in this game because the combat isn't suited for it. The GCDs are too long and there is no build variety with the jobs to make PvP viable. The PvP you have is janky as hell and there's no way to have it balanced to make it enjoyable the way you see in other games.
    Have you actually pvped in FFXIV? According to your achievement unlocks, you have a rather small amount of PvP experience at least on that character. The GCDs being long doesn't really matter as we have plenty of abilities / oGCDs to fill between those and the time-to-kill is actually really fast in a more coordinated setting as The Feast or soon to be Crystal Conflict. What is janky indeed is the netcode for player positioning, but overall the pvp modes play actually pretty well from a technical standpoint.

    And who knows, the pvp balance is something they have extensively discussed and been working on for patch 6.1.
    (1)

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