Results 1 to 10 of 1325

Dev. Posts

Hybrid View

  1. #1
    Player
    HeavenlyBrush's Avatar
    Join Date
    Dec 2021
    Posts
    10
    Character
    Nicky Harowa
    World
    Phoenix
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Larirawiel View Post
    OK, i have read ~50% of the thread.

    It seems that the vastly majority of people with that problems has an AMD Bulldozer CPU. The problem is, this CPU architecture is very ... special. The cores of these CPUs are not full fledched cores. Many units are halved and then shared between them. An "8-core" Bulldozer has only 4 floating point units. And if the floating point unit is busy then one halved "core" has to wait etc. And 3D-games utilize floating point units of a CPU a lot because all 3D-scenes are calculated with floating point numbers.

    OK, this is propably not so easy to fix and i guess they will need some special code only for Bulldozer CPUs. Increasing the sound buffer could soften the problem but you could also notice some sound delay. Another fix could be installing a real hardware sound card.


    Cheers
    People tried using external sound cards and it didn't fix the issue for them.
    I'm not tech savvy so can you explain to me why i had no issues with sound during shadowbringers? If bulldozer is so uniquely bad with floating core whatevers but it worked fine in shadowbringers it means they changed something about the way the game uses those floating core points right? Why are other games i play have no sound issues? And most bizarrely, why is camera facing the front side of my character completely fixes the sound stuttering? What is the game trying to calculate with those floating core points but only when the camera is facing the back of my character?

    I dunno, to me personally it seems like they broke something in the audio engine they use with endwalker patch. It's broken for everyone, but it's only noticeable for people with certain cpus. In which case instead of giving us bulldozer specific fix they should optimize their audio engine so it doesn't tax floating core points so much or whatever. Just like other every other game including final fantasy 14 from a november that sounded perfectly normal.
    (4)

  2. #2
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,521
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HeavenlyBrush View Post
    People tried using external sound cards and it didn't fix the issue for them.
    I'm not tech savvy so can you explain to me why i had no issues with sound during shadowbringers? If bulldozer is so uniquely bad with floating core whatevers but it worked fine in shadowbringers it means they changed something about the way the game uses those floating core points right? Why are other games i play have no sound issues? And most bizarrely, why is camera facing the front side of my character completely fixes the sound stuttering? What is the game trying to calculate with those floating core points but only when the camera is facing the back of my character?

    I dunno, to me personally it seems like they broke something in the audio engine they use with endwalker patch. It's broken for everyone, but it's only noticeable for people with certain cpus. In which case instead of giving us bulldozer specific fix they should optimize their audio engine so it doesn't tax floating core points so much or whatever. Just like other every other game including final fantasy 14 from a november that sounded perfectly normal.
    With "real soundcard" i mean a soundcard which processes the audio with specialized hardware. The not so cheap Soundblaster-cards are such soundcards. External (USB) soundcards do it via driver in software because it is cheaper. But it utilizes the CPU.


    And why it worked in ShB and it does not work in EW anymore that is a thing i cannot tell you because i do not code the client. It can be a newer software development toolkit with newer programming language compilers etc. And they have increased the minimum system requirements. This could also be a reason and EW needs more CPU processing power and this triggers this audio issue etc.



    Cheers
    (0)

  3. #3
    Player
    RevanNight's Avatar
    Join Date
    Dec 2021
    Posts
    4
    Character
    Revan Nightbourne
    World
    Cactuar
    Main Class
    Ninja Lv 80

    STILL Happening

    After ALL the work arounds and level adjustments AND getting the new audio it is STILL popping and ruining my cutscenes. I cannot enjoy them at all. PLEASE fix this devs! I can totally understand why people are canceling subs. We should NOT have to buy new hardware and spend more money to make this playable. The responsibility is with the devs. Period.
    (3)

Tags for this Thread