I'm a touch curious how the post 6.0 MSQ trust dungeons are going to play out given how the Scions are all scattered on their own business now.

I'm hoping they won't just all get together on a moment's notice and that we work with some other characters instead, like having Jullus or Lucia sub in as a tank for whatever lingering Garlemald shenanigans we'll likely have to end up dealing with (The Tower of Babil still emitting that ominous red haze even after Anima's destruction gives me bad vibes).

Quote Originally Posted by kaynide View Post
I have not done the supplemental job quests, so if something I say conflicts with information you’ve gained there, obviously trust that.

As I understand it, the threat of people falling into despair and turning into Blashphemies as we saw in Radz-at-Han has passed, but those created during that window are still at large. It also remains to be seen if they can create others and by what mechanism if so.

It also remains to be seen what kind of intelligence a blasphemy might have given time. As we saw with Sin Eaters, most of them are largely mindless but some could speak or display varying degrees of intelligence (Innocence as a sort of half Sin Eater and Eden/Mitron being the most intelligent). Same deal with Voidsent like Diablolos.

Don’t want to assume wildly, but I don’t think it will be out of the realm of possibilities to see an intelligent group of Blasphemies.
I'd assume voidsent are generally a lot more cognizant then sin eaters and blasphemies for the most part because darkness agitates aether, whereas light stills it and dynamis can destroy it entirely; neither of which would be very conducive to coherent thought.

The latter two are only seen acting on memories like an instinct in their respective role quests, being drawn to people, places, and things they held as important before they transformed. Innocence was a strange case and it's hard to say how much of a role Emet-Selch's magicks had in enabling his existence.