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  1. #5
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Pretty much agreed. Not much point having two separate buttons for the same task, especially when the "X potency to the main target and Y% falloff to nearby enemies" has been an option for years, and the two skills are exactly the same in all other respects. It's just clutter on the bar.

    Granted that SMN has just had a massive rework and now has more bar space than any other caster due to the number of skills that just got merged, so an extra button is something they can afford. I doubt we'll see such a trait in 6.0, but in future expansions when that bar starts filling up? Not out of the question.

    Personally I'd also be fine to see the combination skill renamed Energy Siphon, to give it a bit more distinction from SCH's Energy Drain. Things like macros, guides and so on.
    (0)
    Last edited by Archwizard; 10-16-2021 at 09:58 AM.