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  1. #1
    Player VictoriaLuv's Avatar
    Join Date
    Sep 2021
    Posts
    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90

    Dark Knight - Possible "Future upgrades" patches

    Hi. How are you? I've recently joined the game with many of my friends and so took the time ask the majority of my dark knight friends what do they think their class needs. Please note this is the future speaking, and I wouldn't like see these all put in game at once. If you take time to read this then thank you . Also pardon my English. it isn't my first language but I am really trying my best to communicate, so forgive me beforehand if say something and misunderstand it.

    New Dark Knight additional effects - Death and Doom -
    Death - when placing status effect death upon the target - they take 5% more damage from all allies in your party. after 30 seconds death will be consumed and deal additional 350-800 potency
    Doom - Ability with doom effect instantly restores HP or MP and reduces 30 second time limit by 2 seconds

    New Living Dead

    Grants the effect of Living Dead. makes you immune to all damage but you're not immune to self damage you deal
    Living Dead Duration: 8-10 seconds
    While under the effect of Walking Dead. even though you don't take damage, all spells that you cast and cost MP cost double or triple and will cost HP instead or self damage.

    New Blood Weapon - Increases Blood Gauge by 10 and restores MP upon landing weapon skills or spells.
    Additional Effect: the next spell or melee attack will be a direct hit or crit. and restore your health and mp
    Effect does not stack when hitting multiple targets with a single attack.
    Duration: 10s -> 12s


    Souleater -
    Delivers an attack with a potency of 100.
    Combo Action: Syphon Strike
    Combo Potency: 400
    Combo Bonus: Doom - Restores Health and MP 600-800 -2 seconds on death
    Combo Bonus: Increases Blood Gauge by 20

    Accursed Spirit
    Deals unaspected damage with a potency of 180 to all nearby enemies.
    Combo Action: Stalwart Soul
    Combo Potency: 300
    Combo Bonus: Doom
    Combo Bonus: Increases Blood Gauge by 20

    New Skill -

    Oblivion - Deals unaspected damage with a potency of 550-900 potency always crits
    Addtitional Effect: Death - Deal additional 350-800 damage targets after 30 seconds while target takes 5% damage from all targets attacking
    Consumes Darkside. costs 3000 MP darkside cannot be active while death is on the target

    Scourge - Deals unaspected damage with a potency of 550 All Targets always crits
    Additional Effect - Places Death status effect on all targets hit.
    shares cooldown with oblivion
    Consumes Darkside costs 3000 MP darkside cannot be active while death is on the target

    Shadow Wall Changes -
    decreases Damage take by 30% this last up to 15-18 seconds. every 2-3 seconds you will pulse dark magic dealing 55 potency all targets within 6 yards. until cooldown is consumed. gain 1 blood gauge for each target hit

    Dark Mind - Changes -
    Dark Mind - restores targets MP and lowers damage they take from magic effects
    Dark Mind - Comes 2 Charges
    Dark Mind - Can be placed on party member

    The Blackest Night -
    now wired to Dark mind. who ever has the has dark mind. also gain the Blackest Night

    Abyss Drain - Has 2 Charges (has its radius yards)
    (0)
    Last edited by VictoriaLuv; 09-29-2021 at 05:39 AM.

  2. #2
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    The only upgrade I think DRK will have to look forward to is Hard Slash Potency being increased by 10. Please look forward to it. : /
    (6)

  3. #3
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    That's not an upgrade that's another job. (not saying it's a bad thing though)
    (0)

  4. #4
    Player
    NeoDivinity's Avatar
    Join Date
    Jul 2017
    Posts
    79
    Character
    Red Divinity
    World
    Behemoth
    Main Class
    Paladin Lv 90
    hmm potencys are kinda weird since we don't know how damage is working on Endwalker, also lets be honest All DRK need is some Convalescence attached to LD and new combo that is not Inner Release. Oh yeah anything they do with Blood Weapon is good, that thing is pure garb.

    Also this Shadow Wall change is unrealistic, PLD used to have Sentinel holding 40% damage and got nerfed cuz was too strong, they'll never add it to DRK who aready have TBN and also put a Vengeance like effect in AoE for fucking 20 seconds my friend.
    (0)

  5. #5
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    you might want to look into this thread

    https://forum.square-enix.com/ffxiv/...gathread/page8
    (1)
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  6. #6
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    Mnh... As a big fan of the Dark Warrior(I mean a more than 30 years old fantasy archtype, not WAR clone), I do like the idea of to add Death Magic to the Dark Knight, but I am less confident in that some of those action affects feel like a little even more WAR clone, and also not certain about if the "DarkSide can not be active while death is active" part is a good idea...
    Those two concerns aside, I do sort of like the core idea that this set of actions has for them.
    (0)
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    [...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
    [...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]

  7. #7
    Player VictoriaLuv's Avatar
    Join Date
    Sep 2021
    Posts
    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    Mnh... As a big fan of the Dark Warrior(I mean a more than 30 years old fantasy archtype, not WAR clone), I do like the idea of to add Death Magic to the Dark Knight, but I am less confident in that some of those action affects feel like a little even more WAR clone, and also not certain about if the "DarkSide can not be active while death is active" part is a good idea...
    Those two concerns aside, I do sort of like the core idea that this set of actions has for them.
    well I kinda wanted see a life siphon ability on dark knight. watch is awesome sense they are two-handed weapon user. i don't mind that there is some synergy between dark knight and warrior. my main focus's with these collective suggestions keeping with class fantasy. watch allows them crit/dh whenever and heals them

    even thou my shadow-wall suggestion may seem lot like vengeance on warrior - warriors every time they attack they counter with 55 potency. a dark knights is a pulsing aoe damage burns all targets surrounding the dark knight every 2-3 seconds with cure 3 range could even add that they gain gauge every time it deals damage allowing use of dark knights abilities more

    also reason is that it balance issues . you basically make everyone in your party deal 5% more damage to target with death. if dark side was still active this mean deal 15% over all damage. I was worried that that make dark knight little broken. specially when you pop oblivion/scourge sense those abilities do S/A level tiers of darkness magic damage i was very careful with doom/death balancing however duration of death can be lowered to 18 seconds. however when death pops i feel it should do a lot of damage its like a time-bomb even though you complete a combo spend up the process.. so balancing the potency of this ability i choice the lowliest possible number on up that subject to change. I have other ideas for dark knight defensive cooldowns ill share later. I wanted capture the essense of death and doom magics without it being completely busted

    what trying to do was tilt dark knight have more class depth. while keeping class . giving them more utility making sure that when life steal it doesn't piss off healers but at same time isn't really bad. making shadow-wall not basic. making dark mind useful making dark knights living dead. not so complex easier to use while keeping dark knight lore class intact
    (0)
    Last edited by VictoriaLuv; 09-29-2021 at 07:00 AM.

  8. #8
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by VictoriaLuv View Post
    [...]also reason is that it balance issues . you basically make everyone in your party deal 5% more damage to target with death. if dark side was still active this mean deal 15% over all damage. I was worried that that make dark knight little broken.[...]
    This is not a issue, if you think about it, silly bunny... Dark Knight's DarkSide is the same as Warrior's Storm's Eye, a 10% damage buff kept always active, but despite that these two have that, GunBreaker, with no 10% damage buff kept active all of the time, still has a higher average PPS DPS than those two.

    The effect of Death would be like a Blue Mage's Off-Guard or a Shinobi's Trick Attack, a temporary 5% increase in the damage dealt of the whole party, so the personal DPS at least, I have no idea about RDPS, but the personal DPS of a Dark Knight, would not be over-powered just because of that; there would.. rather.. be little difference, since the Death action is not a personal damage buff.
    (0)
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    [...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
    [...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]