Hi. How are you? I've recently joined the game with many of my friends and so took the time ask the majority of my dark knight friends what do they think their class needs. Please note this is the future speaking, and I wouldn't like see these all put in game at once. If you take time to read this then thank you . Also pardon my English. it isn't my first language but I am really trying my best to communicate, so forgive me beforehand if say something and misunderstand it.
New Dark Knight additional effects - Death and Doom -
Death - when placing status effect death upon the target - they take 5% more damage from all allies in your party. after 30 seconds death will be consumed and deal additional 350-800 potency
Doom - Ability with doom effect instantly restores HP or MP and reduces 30 second time limit by 2 seconds
New Living Dead
Grants the effect of Living Dead. makes you immune to all damage but you're not immune to self damage you deal
Living Dead Duration: 8-10 seconds
While under the effect of Walking Dead. even though you don't take damage, all spells that you cast and cost MP cost double or triple and will cost HP instead or self damage.
New Blood Weapon - Increases Blood Gauge by 10 and restores MP upon landing weapon skills or spells.
Additional Effect: the next spell or melee attack will be a direct hit or crit. and restore your health and mp
Effect does not stack when hitting multiple targets with a single attack.
Duration: 10s -> 12s
Souleater -
Delivers an attack with a potency of 100.
Combo Action: Syphon Strike
Combo Potency: 400
Combo Bonus: Doom - Restores Health and MP 600-800 -2 seconds on death
Combo Bonus: Increases Blood Gauge by 20
Accursed Spirit
Deals unaspected damage with a potency of 180 to all nearby enemies.
Combo Action: Stalwart Soul
Combo Potency: 300
Combo Bonus: Doom
Combo Bonus: Increases Blood Gauge by 20
New Skill -
Oblivion - Deals unaspected damage with a potency of 550-900 potency always crits
Addtitional Effect: Death - Deal additional 350-800 damage targets after 30 seconds while target takes 5% damage from all targets attacking
Consumes Darkside. costs 3000 MP darkside cannot be active while death is on the target
Scourge - Deals unaspected damage with a potency of 550 All Targets always crits
Additional Effect - Places Death status effect on all targets hit.
shares cooldown with oblivion
Consumes Darkside costs 3000 MP darkside cannot be active while death is on the target
Shadow Wall Changes -
decreases Damage take by 30% this last up to 15-18 seconds. every 2-3 seconds you will pulse dark magic dealing 55 potency all targets within 6 yards. until cooldown is consumed. gain 1 blood gauge for each target hit
Dark Mind - Changes -
Dark Mind - restores targets MP and lowers damage they take from magic effects
Dark Mind - Comes 2 Charges
Dark Mind - Can be placed on party member
The Blackest Night -
now wired to Dark mind. who ever has the has dark mind. also gain the Blackest Night
Abyss Drain - Has 2 Charges (has its radius yards)