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  1. #1
    Player
    Arrhin's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    475
    Character
    Arrhin Terremiaux
    World
    Zalera
    Main Class
    Scholar Lv 90
    I'd just like to see the healing load increased substantially. If you want me as pure heals then make me heal. The damage incurred to the party in most content is just weaksauce, and they wonder why we stand there one button spamming our single AoE attack? It's because if we didn't we'd just be standing, watching, not helping, hands in pockets, maybe fixing my hair idk..

    Give.
    Me.
    Something.
    To.
    Do.

    OTHERTHANDPS
    (4)
    Don't touch me there

  2. #2
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Arrhin View Post
    I'd just like to see the healing load increased substantially. If you want me as pure heals then make me heal. The damage incurred to the party in most content is just weaksauce, and they wonder why we stand there one button spamming our single AoE attack? It's because if we didn't we'd just be standing, watching, not helping, hands in pockets, maybe fixing my hair idk..

    Give.
    Me.
    Something.
    To.
    Do.

    OTHERTHANDPS
    Sadly, it will never happen, because that would make the game mildly challenging to new people, and we can't have that, can we?
    (5)

  3. #3
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83


    God, I'm so fearful of what will come next.
    (21)

  4. #4
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Aluja89 View Post
    Not to belittle the man's achievements but I never really understood what he actually did that was so amazing to others, as far as I can see he just copied WoW and is mostly in charge of gameplay systems. Yet everyone who genuinely loves FFXIV loves it because of the story, music and other such things. Things he doesn't really touch.

    Personally I always thought the game part was always lacking and everything he does he eventually abandons because of his own bad implementation.
    "Not to belittle his achievements, but hear me out as I belittle everything he's achieved."
    (1)

  5. #5
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Auryan View Post
    "Not to belittle his achievements, but hear me out as I belittle everything he's achieved."
    Go ahead, convince me otherwise. The man himself said ARR wouldn't exist without WoW, so tell me. What did he design after ARR that makes this game great.
    (0)

  6. #6
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Videra View Post


    God, I'm so fearful of what will come next.
    I made myself a Bingo chart of possible changes that may or may not happen, shuffle and use as you like.
    Changes include:

    - Energydrain removed (again)
    - Broilccoli getting another Potency Buff of 20 Dmg
    - Adlo/Succor getting a upgraded Version
    - Eos/Selene Summon will now be like the former PvP Skill: Fairy is only active for a limited time depending on your Faerie Gauge
    - Return of Miasma 2 without any changes to it
    - Physick getting a upgraded version
    - 4th Energydrain Stack
    - AoE Esuna
    - Ruin 2 upgrade
    (0)

  7. #7
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Aluja89 View Post
    Go ahead, convince me otherwise. The man himself said ARR wouldn't exist without WoW, so tell me. What did he design after ARR that makes this game great.
    So not interested into getting into any of...that. Just pointing out the immediate contradiction.
    (1)

  8. #8
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Auryan View Post
    So not interested into getting into any of...that. Just pointing out the immediate contradiction.
    It's not a contradiction, the elements designers created that people love about this game he still put those people in charge. What he achieved is through producing but as a designer he's prone to abandoning.

    Try not to assume the worst.
    (1)

  9. #9
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Aluja89 View Post
    It's not a contradiction, the elements designers created that people love about this game he still put those people in charge. What he achieved is through producing but as a designer he's prone to abandoning.

    Try not to assume the worst.
    You are forgetting that aside from FFXIV, a mayority, if not all of the staff including Yoshi P. (who worked previously on Dragon Quest Titles) have no prior experiences with MMORPG's in general.

    Before ARR was created, the entire staff had to play WoW (during Cataclysm) to get not only a better understanding about the Genre itself, but also draw inspiration from it.

    My point on this is, despite having made a huge overall success with FFXIV, they are still rather greenhorned about when it comes to designing Classes. Instead of building a fundamental identity with its own strengh and weaknesses for each Job, they choose to eliminate weakness and build upon strong points only, to the point where all the Jobs within their designated Role, are very similar to one another.

    Sooner or later, they will hit a wall with that design philosophy, since they have to update Classes and overall Combat arround it, and that, WILL result in a complete rework from scratch, like it or not.
    (1)

  10. #10
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    see that's the weird thing--the new classes from SB onwards (BLU's horrific monkey's paw wish notwithstanding--SAM/RDM/DNC/GNB) are pretty great in terms of design: they've got a unifying theme, their skills work towards that theme and all mesh rather nicely together, and dont feel like complete garbage to level/queue into low-level content as, since they were designed with those levels of play in mind for their current kit, rather than having their kit gutted, rearranged, and spread thinner and thinner over 60/70/80 levels (like NIN and DRG not getting an AOE skill until their fourties even with the kit homogenization pass everyone got in ShB).

    it's the folks in charge of rebalancing existing classes that seems to be tripping over their own feet --things like the healer gutting, DRK->WAR illegal cloning operation, monk devolving back to HW-with-no-skill-floor-anymore in preparation for it's 6.0 metamorphosis, SMN becoming an excersize in carpal tunnel).
    there have been a few overall good class balance-ups in the NIN's new lack of carpal tunnel (to contrast SMN), PLD's back and forth style of play, BLM continuing to be great (to be fair this class will never face any hardship--or at least not for more than a patch or two, since it's yoshi's baby). and MCH's rework is so fundamental it may as well be an entirely new class (and fairly well recieved overall in the circles i run)

    it could jsut be that the current team is much more experienced in class design, and trying to dredge up classes coated in old code is a nightmare with soem skills being very hard to change (such as eos and selene having to exist despite the latter's effective removal, due to emerald and topaz carbuncle existing on the same buttons) to re-align the class to a singular theme again, or the old theme being too stifling for the team's vision (as was cited for greased lightning on MNK).

    then again, those nicely-rounded new classes have also gotten some complaints on being rather stagnant themselves (such as RDM hardly changing over the course of play, especially 70-80), so maybe my initial point is misguided in other ways.
    (3)
    Last edited by SpiralMask; 09-09-2021 at 05:03 AM.

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