Honestly, classes should just become jobs at level 30, there is no real reason for the two to exist after that any more. It's really that simple in my honest opinion.
Honestly, classes should just become jobs at level 30, there is no real reason for the two to exist after that any more. It's really that simple in my honest opinion.
I agree with this wholeheartedly.
I think most people are just ticked off that the new items actually look really nice, yet are class only. I admit, I really want to use that sword and axe.Jobs are still very new, and SE is still working on defining the balance between Jobs and Classes. One of the things they said they'd do to help define them is start releasing Class and Job specific gear that were different in their focus. This is the first wave of Class specific gear.
Honestly, though, I don't see the need for all this fuss. If Jobs can have specific gear, I see no reason why Classes can't. SE is clearly determined to keep this system, so we might as well embrace it and see where they take it in the future.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
I agree. Classes and Jobs attempting to coexist will just lead to even bigger headaches trying to balance everything.
I'm not so much concerned with the gear being able to be used by jobs, rather I want to see classes actually have some form of usefulness to justify their own sets of difficult to obtain gear. Why should people bother to get gear for say a Pugilist when a Monk can solo just as well, if not better?
Not a perfect example, but I've always had a much easier time soloing on Monk over Pugilist simply because of the sheer amount of raw power Monk has over it's predecessor. Having access to a weak cure and stoneskin doesn't really help much in the grand scheme of things.
I'm not saying all classes are useless now, but when played properly there's quite a few jobs that outshine their predecessors by incredible amounts.
Warrior is another glaringly obvious one. I'd like to see a Marauder do this or this.
You give me a video of a Marauder doing that and having an easier time, and I'll believe you that it's better for soloing than it's Job.
This makes the most sense. Maybe with a level cap increase the classes won't go beyond Lv.50. Like some people have said it's going to be more and more difficult to keep classes and jobs similar and different at the same time. It's like having two jobs do virtually the same thing. You wouldn't add the Black Belt job when the game already has MNK. Things get repetitive. I would rather have SE worrying about creating many varied and unique jobs, than trying think how it will work as a job and a class.
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