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  1. #71
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Yeah, I don't get it either.

    There's only one job I wouldn't use solo in the first place, and that's BLM. EVERY. OTHER. JOB. is good at solo on top of partying, and these class-specific equips don't look worth it (and they shouldn't, either; otherwise they'd be OP'd themselves for party content).
    (0)

  2. #72
    Player
    Tarrtarus's Avatar
    Join Date
    Apr 2011
    Posts
    63
    Character
    Sherru Ionarra
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Still no official response as to why the new craftable weapons are not usable by jobs yet? I'd love to use the bow on my BRD =(
    (0)

  3. #73
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    It doesn't make sense that a job can't use a class weapon because it's a more advanced version of that class. I can see classes not being able to use job weapons because they are at a higher level so to speak. This is retarded..... come one se
    (0)

  4. #74
    Player
    Orophen's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    49
    Character
    Orophen Smith
    World
    Excalibur
    Main Class
    Armorer Lv 50
    For people confused about the addition of weapon parts and nuggets:

    Addition of End Recipes after Patch 1.20

    Setting Patch 1.19 as the “foundation” with simple recipes for basic crafters, we plan on adding on to the foundation with higher level End Recipes. (This will be adjusted based on the implementation of materia craft) Battle content will be further expanded, so dropped items will become stronger as well. As a result, if crafted items do not become stronger, crafted items will effectively die out. Therefore, we will add crafted items with very strong parameters in exchange for higher requirements such as multiple skills, rare ingredients, and multiple crafted ingredients. Gathering ingredients for these items will require help from another player and/or leveling up multiple classes. Essentially, crafting will be sharpened. To be successful, crafters will have to consistently pursue the newest recipes from patches, review where to obtain ingredients, observe market trends, and create items.
    It was always his plan to bring back more complicated recipes, but only for higher levels. "Endgame recipes" I guess you could call it.

    EDIT: Well he already calls them End Recipes.

    Link to the post is here: http://forum.square-enix.com/ffxiv/t...704#post307704
    (0)
    Last edited by Orophen; 04-27-2012 at 09:55 AM. Reason: bolded the important parts

  5. #75
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    I don't care if they are crafted or not, it doesn't make sense that a job can't equip a class weapon, it's stupid and follows no logic at all.
    (1)

  6. #76
    Player
    Shorty's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    121
    Character
    Shorty Orca
    World
    Tonberry
    Main Class
    Pugilist Lv 80
    Has anyone made any of these weapons yet and tested them if they really only work for classes only?
    (0)

  7. #77
    Player
    Orophen's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    49
    Character
    Orophen Smith
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Rokien View Post
    I don't care if they are crafted or not, it doesn't make sense that a job can't equip a class weapon, it's stupid and follows no logic at all.
    If you're referring to what I just posted, that doesn't have anything at all to do with whether or not a job should be able to equip those weapons. That was in response to people wondering why nuggets and weapons parts were reappearing after the crafting revisions they did a while back.
    (0)

  8. #78
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Orophen View Post
    If you're referring to what I just posted, that doesn't have anything at all to do with whether or not a job should be able to equip those weapons. That was in response to people wondering why nuggets and weapons parts were reappearing after the crafting revisions they did a while back.
    I know that, I was just making an emphasis on my earlier point lol
    (0)

  9. #79
    Community Rep
    Join Date
    Apr 2011
    Posts
    509
    To speak specifically to "why are these new weapons class-specific?" - the development team plans to implement a variety of equipment that meets and fulfills all types of needs for the adventurers of Eorzea. It just so happened that those implemented this time were class-specific. With this said, it wasn’t their intention to try and change battle balance or force any particular type of play style because of the implementation of class-specific equipment.

    To address the question about "Why are these types of items in the new recipes when they were removed in a previous patch?" The reason why nuggets were removed from recipes alongside the recipe adjustments was due to the fact that many low-level recipes had multiple steps in their recipe making them overly complex. It wasn't meant to be taken that they would never be used again in the future.

    As we stated previously, the below is the plan for new recipes:
    -Low level: No multi-step materials, easy to craft
    -High level: Multi-step materials, high difficulty

    The recipes added this time were high-level ones.
    (74)
    Bethany "Rukkirii" Stout - Community Team

  10. #80
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    But what is the point of adding gear we are never going to use? And even materia we aren't going to use that takes up rng slots from materia we want?
    (6)

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