Not sure if there was a post about the new gear/weapons. But why on earth are they Class related only?

The way I justified it (and this took a lot of effort to justify) was that SE wants players who have classes ranked up. but not jobs, to have gear. This would typically be intended for newer players I assume. Though I could see players using THM instead of BLM, I have a hard time visioning players choosing GLD/MRD/LNC/ARC over their respective jobs.

The fact of the matter is, though, that if SE intended for the new gear to be used by new players there is a glaring hole in this justification: the gear will be much too expensive for new players to buy. Coke costing 100k, and the rarity of the materials forces crafters to charge several million to break even for their efforts. How do new players compensate for this?

I frankly find the new gear to be very useful. The stats are pretty solid, and being meldable helps their case more. But the fact that they are class only renders them almost useless. I would like to know if people agree, and if so, will SE consider changing it so Jobs can utilize the new gear.